GetPedWalkingStyle: Difference between revisions
		
		
		
		
		
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| Username228 (talk | contribs) | m (→Example) | ||
| Line 18: | Line 18: | ||
| <section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| function  | addEventHandler("onClientResourceStart", resourceRoot, function() | ||
|     local style = getPedWalkingStyle(localPlayer) | |||
|     outputChatBox("Your walking style ID is " .. style) | |||
| end | end) | ||
| </syntaxhighlight> | </syntaxhighlight> | ||
| </section> | </section> | ||
Revision as of 15:00, 24 July 2018
Returns the walking style ID of a ped. This ID determines the set of animations that is used for walking, running etc.
Syntax
int getPedWalkingStyle ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:getWalkingStyle(...)
- Variable: .walkingStyle
- Counterpart: setPedWalkingStyle
Required Arguments
- thePed: the ped whose walking style to retrieve.
Returns
Returns the walking style ID if successful, false otherwise. The possible walking styles are as follows:
| MOVE_DEFAULT | 0 | 
| MOVE_PLAYER | 54 | 
| MOVE_PLAYER_FAT | 55 | 
| MOVE_PLAYER_MUSCULAR | 56 | 
| MOVE_ROCKET | 57 | 
| MOVE_ROCKET_FAT | 58 | 
| MOVE_ROCKET_MUSCULAR | 59 | 
| MOVE_ARMED | 60 | 
| MOVE_ARMED_FAT | 61 | 
| MOVE_ARMED_MUSCULAR | 62 | 
| MOVE_BASEBALLBAT | 63 | 
| MOVE_BASEBALLBAT_FAT | 64 | 
| MOVE_BASEBALLBAT_MUSCULAR | 65 | 
| MOVE_CHAINSAW | 66 | 
| MOVE_CHAINSAW_FAT | 67 | 
| MOVE_CHAINSAW_MUSCULAR | 68 | 
| MOVE_SNEAK | 69 | 
| MOVE_JETPACK | 70 | 
| MOVE_MAN | 118 | 
| MOVE_SHUFFLE | 119 | 
| MOVE_OLDMAN | 120 | 
| MOVE_GANG1 | 121 | 
| MOVE_GANG2 | 122 | 
| MOVE_OLDFATMAN | 123 | 
| MOVE_FATMAN | 124 | 
| MOVE_JOGGER | 125 | 
| MOVE_DRUNKMAN | 126 | 
| MOVE_BLINDMAN | 127 | 
| MOVE_SWAT | 128 | 
| MOVE_WOMAN | 129 | 
| MOVE_SHOPPING | 130 | 
| MOVE_BUSYWOMAN | 131 | 
| MOVE_SEXYWOMAN | 132 | 
| MOVE_PRO | 133 | 
| MOVE_OLDWOMAN | 134 | 
| MOVE_FATWOMAN | 135 | 
| MOVE_JOGWOMAN | 136 | 
| MOVE_OLDFATWOMAN | 137 | 
| MOVE_SKATE | 138 | 
Example
Click to collapse [-]
ClientaddEventHandler("onClientResourceStart", resourceRoot, function()
    local style = getPedWalkingStyle(localPlayer)
    outputChatBox("Your walking style ID is " .. style)
end)
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle