OnPlayerVoiceStop: Difference between revisions
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==See Also== | |||
===Player events=== | |||
{{Player_events}} | |||
===Event functions=== | |||
{{Event functions}} |
Revision as of 02:17, 27 September 2018
Note: This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource
This event is triggered when a player stops talking through voice chat.
Parameters
No parameters.
Source
The source of this event is the player element that just stopped talking through voice chat.
Example
This example outputs to the world that the player stopped talking.
addEventHandler("onPlayerVoiceStop",root,function() outputChatBox(getPlayerName(source)..." has stopped talking.",root) end)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Event functions
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled