SetTrainPosition: Difference between revisions
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{{OOP||[[vehicle]]:setTrainPosition|trainPosition|getTrainPosition}} | {{OOP||[[vehicle]]:setTrainPosition|trainPosition|getTrainPosition}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''train:''' the train of which to set the track | *'''train:''' the train of which to set the track | ||
*'''position:''' the position along the track | *'''position:''' the position along the track (0 - 18107 a complete way round) | ||
===Returns=== | ===Returns=== | ||
Latest revision as of 18:37, 16 March 2019
Sets the position the train is currently on the track
Syntax
bool setTrainPosition ( vehicle train, float position )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setTrainPosition(...)
- Variable: .trainPosition
- Counterpart: getTrainPosition
Required Arguments
- train: the train of which to set the track
- position: the position along the track (0 - 18107 a complete way round)
Returns
Returns true if the train position was set, false otherwise.
Example
Click to collapse [-]
OOP Example 1This example adds a command called "/settrainpos", allowing you to set the position of the train.
local function setMyPosition(player, _, position)
-- grab the vehicle, if it exists
local veh = player.vehicle
-- make sure we're actually in a vehicle
if not veh then
player:outputChat("You are not in a vehicle!")
return
end
-- make sure we're in a train
if veh.vehicleType ~= "Train" then
player:outputChat("You are not in a train!")
return
end
-- convert position to a number
position = tonumber(position)
-- if position cannot be converted to a number
if not position then
player:outputChat("Syntax: /settrainpos <position>")
return
end
-- finally set the train position
veh.trainPosition = position
end
addCommandHandler("settrainpos", setMyPosition)See Also
- addVehicleUpgrade
- addVehicleSirens
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- setVehicleNitroActivated
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- removeVehicleSirens
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates