BlendPedAnimation: Difference between revisions

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(New page: __NOTOC__ {{Server client function}} Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one. ==Syntax== <section n...)
(No difference)

Revision as of 13:50, 10 June 2009

Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one.

Syntax

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Server
bool blendPedAnimation ( ped thePed [, string block=nil, string anim=nil, float blendDelta=1.0, bool loop=true, bool updatePosition=true] )

Required Arguments

  • thePed: the player or ped you want to apply an animation to.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • block: the animation block's name.
  • anim: the name of the animation within the block.
  • blendDelta: the speed at which the previous and current animation are blended.
  • loop: indicates whether or not the animation will loop.
  • updatePosition: will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
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Client

Returns

Returns true if succesful, false otherwise.

Example

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Client

This example creates a ped, rotates them, and makes them walk:

function makePed()
   ped1 = createPed(56, 1, 1, 4)
   setPedRotation(ped1, 315)
   blendPedAnimation(ped1, "ped", "WOMAN_walknorm")
end
addEventHandler("onResourceStart", getRootElement(), makePed)

See Also