GetPedAnalogControlState: Difference between revisions

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Returns a float between 0 ( full release ) and 1 ( full push ) indicating the amount the control is pushed.
Returns a float between 0 ( full release ) and 1 ( full push ) indicating the amount the control is pushed.


==Example==
<section name="Client-side example" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- todo
x, y, z = getElementPosition(localPlayer)
rotX, rotY, rotZ = getElementRotation(localPlayer)
local playervehicle = getPedOccupiedVehicle(localPlayer)
CJ = createPed(0, x, y, z)
CJ2 = createPed(0, x, y, z)
copcar = createVehicle(597, x, y+5, z+2)
copcar2 = createVehicle(597, x+2, y+10, z+4)
warpPedIntoVehicle(CJ2, copcar2, 0)
warpPedIntoVehicle(CJ, copcar, 0)
 
function onGetCJAnalogControlState()
setPedAnalogControlState(CJ, "accelerate", 0.90)
if getPedAnalogControlState(CJ, "accelerate", 0.90) then
setPedAnalogControlState(CJ2, "brake_reverse", 0.90)
end
end
addEventHandler("onClientRender", getRootElement(), onGetCJAnalogControlState)
</syntaxhighlight>
</syntaxhighlight>
</section>
<br /><br />
* This example was created by '''Hydra'''.


==Requirements==
==Requirements==

Revision as of 16:09, 2 March 2020

Accessories-text-editor.png Script Example Missing Function GetPedAnalogControlState needs a script example, help out by writing one.

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This function retrieves the analog control state of a ped, as set by setPedAnalogControlState.

Syntax

float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )

Required Arguments

  • thePed: The ped you wish to retrieve the control state of.
  • controlName: The control. See control names for a list of possible controls.

Optional Arguments

  • rawValue: A bool indicating whether to poll for raw controller state, which ignores keyboard input and any overrides from setPedAnalogControlState and others. When set to true, and a controller is not used, the function will always return 0.

Returns

Returns a float between 0 ( full release ) and 1 ( full push ) indicating the amount the control is pushed.

Click to collapse [-]
Client-side example
x, y, z = getElementPosition(localPlayer)
rotX, rotY, rotZ = getElementRotation(localPlayer)
local playervehicle = getPedOccupiedVehicle(localPlayer)
CJ = createPed(0, x, y, z)
CJ2 = createPed(0, x, y, z)
copcar = createVehicle(597, x, y+5, z+2)
copcar2 = createVehicle(597, x+2, y+10, z+4)
warpPedIntoVehicle(CJ2, copcar2, 0)
warpPedIntoVehicle(CJ, copcar, 0)

function onGetCJAnalogControlState()
setPedAnalogControlState(CJ, "accelerate", 0.90)
if getPedAnalogControlState(CJ, "accelerate", 0.90) then
setPedAnalogControlState(CJ2, "brake_reverse", 0.90)
end
end
addEventHandler("onClientRender", getRootElement(), onGetCJAnalogControlState)



  • This example was created by Hydra.

Requirements

Minimum server version n/a
Minimum client version 1.3.0-9.04185

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04185" />

See Also