GetPlayerContactElement: Difference between revisions
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(New page: __NOTOC__ {{Client function}} <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> This function detects the vehicle a player is standi...) |
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Revision as of 21:10, 7 August 2007
This function detects the vehicle a player is standing on.
Syntax
element getPlayerContactElement ( player thePlayer )
Required Arguments
- thePlayer: The player you want to get the vehicle he is touching from.
Returns
Returns a vehicle if the player is touching one, false if he is touching none or is a invalid player.
Example
This example shows the name of the vehicle the player is standing on. It will output 'false' if he is not.
local vehicle = getPlayerContactVehicle ( getLocalPlayer() ) local name = getVehicleName(vehicle) outputChatBox(tostring(name))
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerScriptDebugLevel
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState