OnPlayerVehicleExit: Difference between revisions

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==Source==
==Source==
The [[event system#Event source|source]] of this event is the [[player]] that entered the vehicle.
The [[event system#Event source|source]] of this event is the [[player]] that left the vehicle.


==Example==  
==Example==  

Revision as of 19:27, 29 May 2008

This event is triggered when a player leaves a vehicle, for whatever reason.

Parameters

vehicle theVehicle, int seat, player jacker
  • theVehicle: A vehicle element representing the vehicle in which the player exited from
  • seat: An integer representing the seat in which the player was before exiting
  • jacker: A player element representing the player who jacked the driver

Source

The source of this event is the player that left the vehicle.

Example

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    addPlayerClothes ( source, "moto", "moto", 16 ) -- add the helmet
  end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter )

function removeHelmetOnExit ( vehicle, seat, jacked )
  if ( getVehicleID ( vehicle ) == 522 ) then -- if its a nrg
    removePlayerClothes ( source, 16 ) -- remove the helmet
  end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), removeHelmetOnExit )

See Also

Player events


Event functions