AddVehicleSirens: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool addVehicleSirens ( vehicle theVehicle, int sirenCount, int sirenType, [bool 360flag = false, bool checkLosFlag = true, bool useRandomiser flag = true, bool silentFlag = false )
bool addVehicleSirens ( vehicle theVehicle, int sirenCount, int sirenType [, bool 360flag = false, bool checkLosFlag = true, bool useRandomiser flag = true, bool silentFlag = false ] )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[vehicle]]:addSirens}}
{{OOP||[[vehicle]]:addSirens}}

Revision as of 09:52, 21 June 2019

This function adds sirens to a vehicle.

Syntax

bool addVehicleSirens ( vehicle theVehicle, int sirenCount, int sirenType [, bool 360flag = false, bool checkLosFlag = true, bool useRandomiser flag = true, bool silentFlag = false ] )

OOP Syntax Help! I don't understand this!

Method: vehicle:addSirens(...)


Required Arguments

  • theVehicle: The vehicle to add sirens
  • sirenCount: The amount of siren points on the vehicle (8 maximum)
  • sirenType: An integer between 1 and 6 (1: invisible, 2: single, 3+: dual)

Optional Arguments

  • 360flag: Visible from all directions (applies to single type only)
  • checkLosFlag: Check line of sight between camera and light so it won't draw if blocked
  • useRandomiser: Randomise the light order, false for sequential
  • silentFlag: If you want the siren to be silent set this to true

Returns

Returns true if sirens were successfully added to the vehicle, false otherwise.

Example

This example adds a vehicle siren on entering a vehicle and removes a vehicle siren on exiting. (TESTED!)

addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
      addVehicleSirens(source,1,1)
   end
end)

addEventHandler("onVehicleExit",root,function(player,seat)
   if(player)and(seat==0)then
      removeVehicleSirens(source)
   end
end)

Requirements

This template will be deleted.

See Also