AddVehicleSirens: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 26: | Line 26: | ||
==Example== | ==Example== | ||
{{Example}} | {{Example}} | ||
<syntaxhighlight lang="lua"> | |||
addEventHandler("onClientVehicleEnter",root,function(player,seat) | |||
if(player)and(seat==0)then | |||
vehicle = getPedOccupiedVehicle(player) | |||
addVehicleSirens(vehicle,1,1) | |||
end | |||
end) | |||
addEventHandler("onClientVehicleExit",root,function(player,seat) | |||
if(player)and(seat==0)then | |||
vehicle = getPedOccupiedVehicle(player) | |||
removeVehicleSirens(vehicle) | |||
end | |||
end) | |||
==Requirements== | ==Requirements== |
Revision as of 02:59, 20 April 2012
Syntax
bool addVehicleSirens ( vehicle theVehicle, int sirenCount, int sirenType, [bool 360flag = false, bool checkLosFlag = true, bool useRandomiser flag = true, bool silentFlag = false )
Required Arguments
- theVehicle: The vehicle to add sirens
- sirenCount: The amount of siren points on the vehicle
- sirenType: An integer between 1 and 6 (1: invisible, 2: single, 3+: dual)
Optional Arguments
- 360flag: Visible from all directions (applies to single type only)
- checkLosFlag: Check line of sight between camera and light so it won't draw if blocked
- useRandomiser: Randomise the light order, false for sequential
- silentFlag: If you want the siren to be silent set this to true
Returns
Returns true if sirens were successfully added to the vehicle, false otherwise.
Example
![]() |
Script Example Missing Function AddVehicleSirens needs a script example, help out by writing one. |
Before submitting check out Editing Guidelines Script Examples. |
-- TODO
<syntaxhighlight lang="lua"> addEventHandler("onClientVehicleEnter",root,function(player,seat)
if(player)and(seat==0)then vehicle = getPedOccupiedVehicle(player) addVehicleSirens(vehicle,1,1) end
end) addEventHandler("onClientVehicleExit",root,function(player,seat)
if(player)and(seat==0)then vehicle = getPedOccupiedVehicle(player) removeVehicleSirens(vehicle) end
end)
Requirements
This template will be deleted.
See Also
- addVehicleUpgrade
- addVehicleSirens
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- setVehicleNitroActivated
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- removeVehicleSirens
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates