AddVehicleSirens: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Server function}}
{{Server function}}
{{New feature/item|4.0140|1.4|3966|
{{New feature/item|4.0140|1.3.1|3968|
This function adds sirens to a vehicle.
This function adds sirens to a vehicle.
}}
}}
Line 40: Line 40:


==Requirements==
==Requirements==
{{Requirements|1.4-3966|n/a|}}
{{Requirements|1.3.0-9.03968|n/a|}}


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle_functions}}

Revision as of 08:05, 9 May 2012

ADDED/UPDATED IN VERSION 1.3.1 r3968:

This function adds sirens to a vehicle.

Syntax

bool addVehicleSirens ( vehicle theVehicle, int sirenCount, int sirenType, [bool 360flag = false, bool checkLosFlag = true, bool useRandomiser flag = true, bool silentFlag = false )

Required Arguments

  • theVehicle: The vehicle to add sirens
  • sirenCount: The amount of siren points on the vehicle
  • sirenType: An integer between 1 and 6 (1: invisible, 2: single, 3+: dual)

Optional Arguments

  • 360flag: Visible from all directions (applies to single type only)
  • checkLosFlag: Check line of sight between camera and light so it won't draw if blocked
  • useRandomiser: Randomise the light order, false for sequential
  • silentFlag: If you want the siren to be silent set this to true

Returns

Returns true if sirens were successfully added to the vehicle, false otherwise.

Example

This example adds a vehicle siren on entering a vehicle and removes a vehicle siren on exiting. (TESTED!)

addEventHandler("onVehicleEnter",root,function(player,seat)
   if(player)and(seat==0)then
      addVehicleSirens(source,1,1)
   end
end)

addEventHandler("onVehicleExit",root,function(player,seat)
   if(player)and(seat==0)then
      removeVehicleSirens(source)
   end
end)

Requirements

This template will be deleted.

See Also