AddVehicleSirens

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Revision as of 02:59, 20 April 2012 by Jaysds (talk | contribs) (→‎Example)
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ADDED/UPDATED IN VERSION 1.4 r3966:

This function adds sirens to a vehicle.

Syntax

bool addVehicleSirens ( vehicle theVehicle, int sirenCount, int sirenType, [bool 360flag = false, bool checkLosFlag = true, bool useRandomiser flag = true, bool silentFlag = false )

Required Arguments

  • theVehicle: The vehicle to add sirens
  • sirenCount: The amount of siren points on the vehicle
  • sirenType: An integer between 1 and 6 (1: invisible, 2: single, 3+: dual)

Optional Arguments

  • 360flag: Visible from all directions (applies to single type only)
  • checkLosFlag: Check line of sight between camera and light so it won't draw if blocked
  • useRandomiser: Randomise the light order, false for sequential
  • silentFlag: If you want the siren to be silent set this to true

Returns

Returns true if sirens were successfully added to the vehicle, false otherwise.

Example

Accessories-text-editor.png Script Example Missing Function AddVehicleSirens needs a script example, help out by writing one.

Before submitting check out Editing Guidelines Script Examples.
-- TODO

<syntaxhighlight lang="lua"> addEventHandler("onClientVehicleEnter",root,function(player,seat)

  if(player)and(seat==0)then
     vehicle = getPedOccupiedVehicle(player)
     addVehicleSirens(vehicle,1,1)
  end

end) addEventHandler("onClientVehicleExit",root,function(player,seat)

  if(player)and(seat==0)then
     vehicle = getPedOccupiedVehicle(player)
     removeVehicleSirens(vehicle)
  end

end)

Requirements

This template will be deleted.

See Also