AddVehicleUpgrade: Difference between revisions
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*'''theVehicle''': The [[element]] representing the [[vehicle]] you wish to add the upgrade to. | *'''theVehicle''': The [[element]] representing the [[vehicle]] you wish to add the upgrade to. | ||
*'''upgrade''': The id of the upgrade you wish to add. (1000 to 1193), ''see [[Vehicle Upgrades]]'' | *'''upgrade''': The id of the upgrade you wish to add. (1000 to 1193), ''see [[Vehicle Upgrades]]'' | ||
'''Note:''' setCameraTarget will behave strangely if you use hydraulics (upgrade id: 1087) server sided and when your camera target is the player inside the vehicle with hydraulics and the player is not you. | |||
==Returns== | ==Returns== | ||
Revision as of 12:21, 15 July 2013
This function adds an upgrade to an existing vehicle, eg: nos, hyrdraulics.
Syntax
bool addVehicleUpgrade ( vehicle theVehicle, int upgrade )
Required Arguments
- theVehicle: The element representing the vehicle you wish to add the upgrade to.
- upgrade: The id of the upgrade you wish to add. (1000 to 1193), see Vehicle Upgrades
Note: setCameraTarget will behave strangely if you use hydraulics (upgrade id: 1087) server sided and when your camera target is the player inside the vehicle with hydraulics and the player is not you.
Returns
Returns true if the upgrade was successfully added to the vehicle, otherwise false.
Example
Click to collapse [-]
Example 1This serverside function allows the user to get an upgrade by typing a command:
-- define the handler function for our command
function consoleAddUpgrade ( thePlayer, commandName, id )
-- make sure the player is in a vehicle
if ( isPedInVehicle ( thePlayer ) ) then
-- convert the given ID from a string to a number
local id = tonumber ( id )
-- get the player's vehicle
local theVehicle = getPedOccupiedVehicle ( thePlayer )
-- add the requested upgrade to the vehicle
local success = addVehicleUpgrade ( theVehicle, id )
-- inform the player of whether the upgrade was added successfully
if ( success ) then
outputConsole ( getVehicleUpgradeSlotName ( id ) .. " upgrade added.", thePlayer )
else
outputConsole ( "Failed to add upgrade.", thePlayer )
end
else
outputConsole ( "You must be in a vehicle!", thePlayer )
end
end
-- add the function as a handler for the "addupgrade" command
addCommandHandler ( "addupgrade", consoleAddUpgrade )
Click to collapse [-]
Example 2This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collision shape:
-- create a collision shape
local nitroColShape = createColSphere ( 1337, 100, 12, 2 )
-- attach the collision shape to an 'onClientColShapeHit' event
function onNitroColShapeHit ( hitElement, matchingDimension )
if ( getElementType ( hitElement ) == "vehicle" ) then
-- add a nitro upgrade if the element that hit the colshape is a vehicle
addVehicleUpgrade ( hitElement, 1010 )
end
end
addEventHandler ( "onClientColShapeHit", nitroColShape, onNitroColShapeHit )
See Also
- addVehicleUpgrade
- addVehicleSirens
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- setVehicleNitroActivated
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- removeVehicleSirens
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates