AddVehicleUpgrade: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function adds an upgrade to | {{Server client function}} | ||
This function adds an upgrade to a [[vehicle]], e.g. nitrous, hydraulics. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool addVehicleUpgrade ( vehicle theVehicle, int upgrade )</syntaxhighlight> | <syntaxhighlight lang="lua">bool addVehicleUpgrade ( vehicle theVehicle, string/int upgrade )</syntaxhighlight> | ||
{{OOP||[[vehicle]]:addUpgrade}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''': The [[element]] representing the [[vehicle]] you wish to add the upgrade to. | *'''theVehicle''': The [[element]] representing the [[vehicle]] you wish to add the upgrade to. | ||
*'''upgrade''': The id of the upgrade you wish to add | *'''upgrade''': The id of the upgrade you wish to add: 1000 to 1193 (''see [[Vehicle Upgrades]]'') or "'''all"''' to add all upgrades. | ||
'''Note:''' setCameraTarget will behave strangely if you use hydraulics (upgrade id: 1087) server sided and when your camera target is the player inside the vehicle with hydraulics and if the player is not you. | |||
==Returns== | ==Returns== | ||
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==Example== | ==Example== | ||
<section name="Example 1" class="server" show="true"> | |||
This serverside function allows the user to get an upgrade by typing a command: | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | -- define the handler function for our command | ||
function consoleAddUpgrade ( thePlayer, commandName, id ) | function consoleAddUpgrade ( thePlayer, commandName, id ) | ||
-- make sure the player is in a vehicle | -- make sure the player is in a vehicle | ||
if ( | if ( isPedInVehicle ( thePlayer ) ) then | ||
-- convert the given ID from a string to a number | -- convert the given ID from a string to a number | ||
id = tonumber ( id ) | local id = tonumber ( id ) | ||
-- get the player's vehicle | -- get the player's vehicle | ||
local theVehicle = | local theVehicle = getPedOccupiedVehicle ( thePlayer ) | ||
-- add the requested upgrade to the vehicle | -- add the requested upgrade to the vehicle | ||
local success = addVehicleUpgrade ( theVehicle, id ) | local success = addVehicleUpgrade ( theVehicle, id ) | ||
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end | end | ||
end | end | ||
-- add the function as a handler for the "addupgrade" command | |||
addCommandHandler ( "addupgrade", consoleAddUpgrade ) | addCommandHandler ( "addupgrade", consoleAddUpgrade ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
<section name="Example 2" class="client" show="true"> | |||
This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collision shape: | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- create a collision shape | -- create a collision shape | ||
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addEventHandler ( "onClientColShapeHit", nitroColShape, onNitroColShapeHit ) | addEventHandler ( "onClientColShapeHit", nitroColShape, onNitroColShapeHit ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} | ||
Latest revision as of 21:24, 19 March 2021
This function adds an upgrade to a vehicle, e.g. nitrous, hydraulics.
Syntax
bool addVehicleUpgrade ( vehicle theVehicle, string/int upgrade )
OOP Syntax Help! I don't understand this!
- Method: vehicle:addUpgrade(...)
Required Arguments
- theVehicle: The element representing the vehicle you wish to add the upgrade to.
- upgrade: The id of the upgrade you wish to add: 1000 to 1193 (see Vehicle Upgrades) or "all" to add all upgrades.
Note: setCameraTarget will behave strangely if you use hydraulics (upgrade id: 1087) server sided and when your camera target is the player inside the vehicle with hydraulics and if the player is not you.
Returns
Returns true if the upgrade was successfully added to the vehicle, otherwise false.
Example
Click to collapse [-]
Example 1This serverside function allows the user to get an upgrade by typing a command:
-- define the handler function for our command
function consoleAddUpgrade ( thePlayer, commandName, id )
-- make sure the player is in a vehicle
if ( isPedInVehicle ( thePlayer ) ) then
-- convert the given ID from a string to a number
local id = tonumber ( id )
-- get the player's vehicle
local theVehicle = getPedOccupiedVehicle ( thePlayer )
-- add the requested upgrade to the vehicle
local success = addVehicleUpgrade ( theVehicle, id )
-- inform the player of whether the upgrade was added successfully
if ( success ) then
outputConsole ( getVehicleUpgradeSlotName ( id ) .. " upgrade added.", thePlayer )
else
outputConsole ( "Failed to add upgrade.", thePlayer )
end
else
outputConsole ( "You must be in a vehicle!", thePlayer )
end
end
-- add the function as a handler for the "addupgrade" command
addCommandHandler ( "addupgrade", consoleAddUpgrade )
Click to collapse [-]
Example 2This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collision shape:
-- create a collision shape
local nitroColShape = createColSphere ( 1337, 100, 12, 2 )
-- attach the collision shape to an 'onClientColShapeHit' event
function onNitroColShapeHit ( hitElement, matchingDimension )
if ( getElementType ( hitElement ) == "vehicle" ) then
-- add a nitro upgrade if the element that hit the colshape is a vehicle
addVehicleUpgrade ( hitElement, 1010 )
end
end
addEventHandler ( "onClientColShapeHit", nitroColShape, onNitroColShapeHit )
See Also
- addVehicleUpgrade
- addVehicleSirens
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- setVehicleNitroActivated
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- removeVehicleSirens
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates