AddVehicleUpgrade: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- add a console command | -- add a console command | ||
function consoleAddUpgrade ( thePlayer, commandName, id ) | function consoleAddUpgrade ( thePlayer, commandName, id ) | ||
-- make sure the player is in a vehicle | -- make sure the player is in a vehicle | ||
if ( isPlayerInVehicle ( thePlayer ) ) then | if ( isPlayerInVehicle ( thePlayer ) ) then | ||
Line 36: | Line 34: | ||
outputConsole ( "You must be in a vehicle!", thePlayer ) | outputConsole ( "You must be in a vehicle!", thePlayer ) | ||
end | end | ||
end | end | ||
addCommandHandler ( "addupgrade", consoleAddUpgrade ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
'''Example 2:''' This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collision shape: | '''Example 2:''' This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collision shape: | ||
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-- attach the collision shape to an 'onClientColShapeHit' event | -- attach the collision shape to an 'onClientColShapeHit' event | ||
function onNitroColShapeHit ( hitElement, matchingDimension ) | function onNitroColShapeHit ( hitElement, matchingDimension ) | ||
if ( getElementType ( hitElement ) == "vehicle" ) then | if ( getElementType ( hitElement ) == "vehicle" ) then | ||
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end | end | ||
end | end | ||
addEventHandler ( "onClientColShapeHit", nitroColShape, onNitroColShapeHit ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Revision as of 20:04, 15 July 2007
This function adds an upgrade to an existing vehicle, eg: nos, hyrdraulics. Defined in San Andreas\data\maps\veh_mods\veh_mods.ide.
Syntax
bool addVehicleUpgrade ( vehicle theVehicle, int upgrade )
Required Arguments
- theVehicle: The element representing the vehicle you wish to add the upgrade to.
- upgrade: The id of the upgrade you wish to add.
Returns
Returns true if the upgrade was successfully added to the vehicle, otherwise false.
Example
Example 1: This example allows the user to get an upgrade by typing a command:
-- add a console command function consoleAddUpgrade ( thePlayer, commandName, id ) -- make sure the player is in a vehicle if ( isPlayerInVehicle ( thePlayer ) ) then -- convert the given ID from a string to a number id = tonumber ( id ) -- get the player's vehicle local theVehicle = getPlayerOccupiedVehicle ( thePlayer ) -- add the requested upgrade to the vehicle local success = addVehicleUpgrade ( theVehicle, id ) -- inform the player of whether the upgrade was added successfully if ( success ) then outputConsole ( getVehicleUpgradeSlotName ( id ) .. " upgrade added.", thePlayer ) else outputConsole ( "Failed to add upgrade.", thePlayer ) end else outputConsole ( "You must be in a vehicle!", thePlayer ) end end addCommandHandler ( "addupgrade", consoleAddUpgrade )
Example 2: This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collision shape:
-- create a collision shape local nitroColShape = createColSphere ( 1337, 100, 12, 2 ) -- attach the collision shape to an 'onClientColShapeHit' event function onNitroColShapeHit ( hitElement, matchingDimension ) if ( getElementType ( hitElement ) == "vehicle" ) then -- add a nitro upgrade if the element that hit the colshape is a vehicle addVehicleUpgrade ( hitElement, 1010 ) end end addEventHandler ( "onClientColShapeHit", nitroColShape, onNitroColShapeHit )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates