AttachTrailerToVehicle: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function attaches a trailer | {{Server client function}} | ||
This function attaches a trailer type vehicle to a trailer-towing-type vehicle. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool attachTrailerToVehicle ( vehicle theVehicle, vehicle theTrailer )</syntaxhighlight> | <syntaxhighlight lang="lua">bool attachTrailerToVehicle ( vehicle theVehicle, vehicle theTrailer )</syntaxhighlight> | ||
{{OOP||[[vehicle]]:attachTrailer}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle''': | *'''theVehicle''': the [[vehicle]] you wish to attach a trailer to. | ||
*'''theTrailer''': | *'''theTrailer''': the trailer you wish to be attached. | ||
==Returns== | ==Returns== | ||
Returns 'true' if the vehicle's were successfully attached, 'false' otherwise. | Returns ''true'' if the vehicle's were successfully attached, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example will create a trailer and a trailer | This example will create a trailer and a trailer tower, then attach them. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
newvehicle = createVehicle ( 515, 0, 0, 4 ) -- create a trailer tower (roadtrain) | |||
trailer = createVehicle ( 435, | setTimer( | ||
attachTrailerToVehicle ( | function() | ||
trailer = createVehicle ( 435, 0, 0, 4 ) -- create a trailer | |||
attachTrailerToVehicle ( newvehicle, trailer ) -- attach them | |||
end, 50, 1) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Latest revision as of 15:46, 13 October 2014
This function attaches a trailer type vehicle to a trailer-towing-type vehicle.
Syntax
bool attachTrailerToVehicle ( vehicle theVehicle, vehicle theTrailer )
OOP Syntax Help! I don't understand this!
- Method: vehicle:attachTrailer(...)
Required Arguments
- theVehicle: the vehicle you wish to attach a trailer to.
- theTrailer: the trailer you wish to be attached.
Returns
Returns true if the vehicle's were successfully attached, false otherwise.
Example
This example will create a trailer and a trailer tower, then attach them.
newvehicle = createVehicle ( 515, 0, 0, 4 ) -- create a trailer tower (roadtrain) setTimer( function() trailer = createVehicle ( 435, 0, 0, 4 ) -- create a trailer attachTrailerToVehicle ( newvehicle, trailer ) -- attach them end, 50, 1)
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates