BlowVehicle: Difference between revisions
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==Example== | ==Example== | ||
<section name="Example 1" class="both" show="true"> | <section name="Example 1: Server and client" class="both" show="true"> | ||
This example will blow up every vehicle in the game. | This example will blow up every vehicle in the game. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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</section> | </section> | ||
<section name="Example 2" class="server" show="true"> | <section name="Example 2: Server" class="server" show="true"> | ||
This example will blow a player's vehicle when he enters the car, like a carbomb. | This example will blow a player's vehicle when he enters the car, like a carbomb. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 22:23, 13 January 2008
This function will blow up a vehicle. This will cause an explosion and will kill the driver and any passengers inside it.
Syntax
bool blowVehicle ( vehicle vehicleToBlow, [ bool explode=true ] )
Required Arguments
- vehicleToBlow: The vehicle that you wish to blow up.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- explode: If this argument is true then the vehicle will explode, otherwise it will just be blown up silently.
Returns
Returns true if the vehicle was blown up, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
Example 1: Server and clientThis example will blow up every vehicle in the game.
vehicles = getElementsByType ( "vehicle" ) for vehicleKey, vehicleValue in ipairs(vehicles) do blowVehicle ( vehicleValue ) end
It is worth noting that the same could be achieved with the following:
root = getRootElement () blowVehicle ( root )
Click to collapse [-]
Example 2: ServerThis example will blow a player's vehicle when he enters the car, like a carbomb.
function blowVehicleEnter ( thePlayer, seat, jacked ) --ENGINE START BOMB. if seat == 0 then --check if the seat the player got into was id 0 - i.e. driver seat blowVehicle ( source ) --if it was, toast him end end addEventHandler ( "onVehicleEnter", riggedVehicle, blowVehicleEnter ) --trigger the function when a certain vehicle is entered
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates