CreatePed: Difference between revisions
		
		
		
		
		
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|  (→Syntax) | OpenIDUser28 (talk | contribs)   (Added the bSynced argument) | ||
| Line 1: | Line 1: | ||
| __NOTOC__   | __NOTOC__   | ||
| {{Server client function}} | {{Server client function}} | ||
| {{Needs_Checking| | {{Needs_Checking|Please check if I'm right with the bSynced argument. I've been testing two different peds and discovered the effect written below --[[User:OpenIDUser28|Sniper]] 03:12, 4 September 2011 (CEST)}}   | ||
| Creates a Ped in the GTA world. | Creates a Ped in the GTA world. | ||
| ==Syntax==   | ==Syntax==   | ||
| <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] )</syntaxhighlight>   | <syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool bSynced = true ] )</syntaxhighlight>   | ||
| ===Required Arguments===   | ===Required Arguments===   | ||
| Line 13: | Line 13: | ||
| *'''z:''' A floating point number representing the Z coordinate on the map. | *'''z:''' A floating point number representing the Z coordinate on the map. | ||
| *'''rot:''' A floating point number representing the rotation in degrees.   | *'''rot:''' A floating point number representing the rotation in degrees.   | ||
| *'''bSynced:''' A boolean value representing whether or not the ped will be fully synchronized even for players that are not within the syncing range. If disabled a player that is more than 100 units away from the ped won't receive new information about its state and position. This will cause a desync of the ped (useful for frozen/static peds to increase the server perfomance). | |||
| ===Returns=== | ===Returns=== | ||
| Returns  | Returns a ped element if it was successfully created, ''nil'' if an invalid element is passed. | ||
| ==Example==   | ==Example==   | ||
Revision as of 01:12, 4 September 2011
|   | This article needs checking. | 
| Reason(s): Please check if I'm right with the bSynced argument. I've been testing two different peds and discovered the effect written below --Sniper 03:12, 4 September 2011 (CEST) | 
Creates a Ped in the GTA world.
Syntax
ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool bSynced = true ] )
Required Arguments
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
- rot: A floating point number representing the rotation in degrees.
- bSynced: A boolean value representing whether or not the ped will be fully synchronized even for players that are not within the syncing range. If disabled a player that is more than 100 units away from the ped won't receive new information about its state and position. This will cause a desync of the ped (useful for frozen/static peds to increase the server perfomance).
Returns
Returns a ped element if it was successfully created, nil if an invalid element is passed.
Example
Click to collapse [-]
ServerThis example creates an ped when the resource starts:
function pedLoad ( name ) createPed ( 120, 5540.6654, 1020.55122, 1240.545 ) end addEventHandler ( "onResourceStart", getRootElement(), pedLoad )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle