CreatePed: Difference between revisions
		
		
		
		
		
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{{Issue|5113|setPedControlState doesn't work on the control "enter_exit"}}  | {{Issue|5113|setPedControlState doesn't work on the control "enter_exit"}}  | ||
{{Issue|6287|Sync distance of unoccupied vehicles and peds should match stream distance}}  | {{Issue|6287|Sync distance of unoccupied vehicles and peds should match stream distance}}  | ||
{{Issue|  | {{Issue|8790|Using setElementHealth on a dead ped makes it invincible}}  | ||
{{Issue|5725|Ped fireing Projectiles doesn't work}}  | {{Issue|5725|Ped fireing Projectiles doesn't work}}  | ||
{{Issue|4921|Improve ped synchronization}}  | {{Issue|4921|Improve ped synchronization}}  | ||
Revision as of 13:30, 10 March 2015
Creates a Ped in the GTA world.
Syntax
Click to collapse [-]
Serverped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )
Required Arguments
- modelid: A whole integer specifying the GTASA skin ID.
 - x: A floating point number representing the X coordinate on the map.
 - y: A floating point number representing the Y coordinate on the map.
 - z: A floating point number representing the Z coordinate on the map.
 
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
 - synced: A boolean value representing whether or not the ped will be synced. Disabling the sync might be useful for frozen or static peds to increase the server performance.
 
Click to collapse [-]
Clientped createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] )
Required Arguments
- modelid: A whole integer specifying the GTASA skin ID.
 - x: A floating point number representing the X coordinate on the map.
 - y: A floating point number representing the Y coordinate on the map.
 - z: A floating point number representing the Z coordinate on the map.
 
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
 
Returns
Returns a ped element if it was successfully created.
Example
Click to collapse [-]
ServerThis example creates an ped when the resource starts:
function pedLoad ( name ) createPed ( 120, 5540.6654, 1020.55122, 1240.545 ) end addEventHandler ( "onResourceStart", getResourceRootElement(), pedLoad )
Click to collapse [-]
ClientThis example creates a ped, and makes it damage proof:
thePed = createPed(120, 5540.6654, 1020.55122, 1240.545) -- Creates a ped
function cancelPedDamage()
	cancelEvent() -- Cancels the onClientPedDamage event
end
addEventHandler("onClientPedDamage", thePed, cancelPedDamage) -- When thePed is damaged, cancelPedDamage is called
Issues
| Issue ID | Description | 
|---|---|
| #7970 | Peds with weapons malfunction due to weird totalAmmo and ammoInClip values | 
| #7371 | Network troubled players can ruin ped sync | 
| #6048 | Ped weapon isn't synced on join | 
| #5113 | setPedControlState doesn't work on the control "enter_exit" | 
| #6287 | Sync distance of unoccupied vehicles and peds should match stream distance | 
| #8790 | Using setElementHealth on a dead ped makes it invincible | 
| #5725 | Ped fireing Projectiles doesn't work | 
| #4921 | Improve ped synchronization | 
| #5840 | ped position not synced to server after falling through the ground | 
| #6682 | Server doesnt update ped position after warping it to vehicle | 
| #6506 | Ped animation is only visible if it was set while player was in stream distance from source ped | 
| #4596 | Serverside peds have their animations not applied for joining players | 
| #4504 | Peds shooting incorrectly | 
| #4008 | Can't use giveWeapon() directly after createPed() | 
See Also
- addPedClothes
 - getPedClothes
 - removePedClothes
 - createPed
 - getPedAmmoInClip
 - getPedArmor
 - getPedFightingStyle
 - getPedOccupiedVehicle
 - getPedOccupiedVehicleSeat
 - getPedStat
 - getPedTarget
 - getPedTotalAmmo
 - getPedWalkingStyle
 - getPedWeapon
 - getPedWeaponSlot
 - getPedContactElement
 - getValidPedModels
 - isPedChoking
 - isPedDead
 - isPedDoingGangDriveby
 - isPedDucked
 - isPedHeadless
 - isPedInVehicle
 - isPedOnGround
 - isPedReloadingWeapon
 - isPedWearingJetpack
 - killPed
 - removePedFromVehicle
 - setPedAnimation
 - setPedAnimationProgress
 - setPedAnimationSpeed
 - setPedArmor
 - setPedDoingGangDriveby
 - setPedFightingStyle
 - setPedHeadless
 - setPedStat
 - setPedWalkingStyle
 - setPedWeaponSlot
 - warpPedIntoVehicle