CreateVehicle: Difference between revisions
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* '''ry''': A floating point number representing the rotation about the Y axis in degrees. | * '''ry''': A floating point number representing the rotation about the Y axis in degrees. | ||
* '''rz''': A floating point number representing the rotation about the Z axis in degrees. | * '''rz''': A floating point number representing the rotation about the Z axis in degrees. | ||
* '''numberplate''': A string that will go on the number plate of the car (max 8 characters). This is only applicable to | * '''numberplate''': A string that will go on the number plate of the car (max 8 characters). This is only applicable to cars. | ||
===Returns=== | ===Returns=== |
Revision as of 21:45, 23 February 2010
This article needs checking. | |
Reason(s): Numberplates only seem to work for some vehicles, and then only for the front or rear plate only |
This function creates a vehicle at the specified location.
Its worth noting that the position of the vehicle is the center point of the vehicle, not its base. As such, you need to ensure that the z value (vertical axis) is some height above the ground. You can find the exact height using the client side function getElementDistanceFromCentreOfMassToBaseOfModel, or you can estimate it yourself and just spawn the vehicle so it drops to the ground.
Important Note: Vehicles created client side are only seen by the client that creates, them, aren't synced and players cannot enter them. They are essentially for display only.
Syntax
vehicle createVehicle ( int model, float x, float y, float z, [float rx, float ry, float rz, string numberplate] )
Required Arguments
- model: The vehicle ID of the vehicle being created.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: A floating point number representing the rotation about the X axis in degrees.
- ry: A floating point number representing the rotation about the Y axis in degrees.
- rz: A floating point number representing the rotation about the Z axis in degrees.
- numberplate: A string that will go on the number plate of the car (max 8 characters). This is only applicable to cars.
Returns
Returns the vehicle element that was created. Returns false if the arguments are incorrect, or if the vehicle limit of 65535 is exceeded.
Using trains
Trains are created using the createVehicle function. They are placed at the nearest point of the GTASA train pathing (railroad tracks) from their spawning point.
Example
This script spawns a Rhino on top of one lucky individual.
function scriptCreateTank ( player, command ) local luckyBugger = getRandomPlayer() -- get a random player local x, y, z = getElementPosition ( luckyBugger ) -- retrive the player's position createVehicle ( 432, x, y, z + 10 ) -- create the tank 10 units above them outputChatBox ( "You got Tank'd!", luckyBugger ) end --Attach the 'scriptCreateTank' function to the "tank" command addCommandHandler ( "tank", scriptCreateTank )
This script spawns a Rhino on top of the local player.
function scriptCreateTank ( commandName ) local luckyBugger = getLocalPlayer() -- get the local player local x, y, z = getElementPosition ( luckyBugger ) -- retrive the player's position createVehicle ( 432, x, y, z + 10 ) -- create the tank 10 units above them outputChatBox ( "You got Tank'd!", luckyBugger ) end --Attach the 'scriptCreateTank' function to the "tank" command addCommandHandler ( "tank", scriptCreateTank )
See Also
GTASA IDs (vehicles, weapons, weathers, characters, colors): http://info.vces.net/ (Special thanks to Brophy and Ratt for making these lists)
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates