DecodeString: Difference between revisions
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===Options for each algorithm=== | ===Options for each algorithm=== | ||
* ''tea'' ([https://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm Tiny Encryption Algorithm]) | * ''tea'' ([https://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm Tiny Encryption Algorithm]) | ||
** ''key'': A key to decode the input with. | ** '''key''': A key to decode the input with. | ||
* ''aes128'' ([https://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm Tiny Encryption Algorithm]) | |||
** '''key''': A key to decode the input with. | |||
** '''iv''': The initialization vector that was generated by [https://wiki.multitheftauto.com/wiki/EncodeString encodeString] with the aes128 algorithm. | |||
===Optional Arguments=== | ===Optional Arguments=== |
Revision as of 18:22, 26 July 2021
This function decodes an encoded string using the specified algorithm. The counterpart of this function is encodeString.
Syntax
string decodeString ( string algorithm, string input, table options [, function callback ] )
Required Arguments
- algorithm: The algorithm to use.
- input: The input to decode.
- options: A table with options and other neccessary data for the algorithm, as detailed below.
Options for each algorithm
- tea (Tiny Encryption Algorithm)
- key: A key to decode the input with.
- aes128 (Tiny Encryption Algorithm)
- key: A key to decode the input with.
- iv: The initialization vector that was generated by encodeString with the aes128 algorithm.
Optional Arguments
- callback: providing a callback will run this function asynchronously, the arguments to the callback are the same as the returned values below.
Returns
Returns the decoded string if successful, false otherwise. If a callback was provided, the decoded string is argument to the callback.
Example
Adds an /decode command in which you can provide an algorithm, key and data to decode.
Click to collapse [-]
ServeraddCommandHandler("decode", function(player, _, algorithm, key, ...) if algorithm and key then local text = table.concat({...}, " ") if type(text) == "string" and text ~= "" then local decoded = decodeString(algorithm, text, { key = key }) if decoded then outputChatBox("The result of " .. algorithm .. " decoding is: " .. decoded, player) else outputChatBox("Failed to decode. Make sure that all arguments are valid.", player, 255, 0, 0) end else outputChatBox("Please specify text in the command.", player, 255, 0, 0) end else outputChatBox("Invalid algorithm and/or key.", player, 255, 0, 0) end end )
See Also
- addDebugHook
- base64Decode
- base64Encode
- debugSleep
- decodeString
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- getFPSLimit
- getUserdataType
- getVersion
- gettok
- isTransferBoxVisible
- setTransferBoxVisible
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isTimer
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- removeDebugHook
- resetTimer
- setDevelopmentMode
- setFPSLimit
- setTimer
- ref
- deref
- sha256
- split
- teaDecode
- teaEncode
- toJSON
- tocolor
- getProcessMemoryStats
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub
- bitAnd
- bitNot
- bitOr
- bitXor
- bitTest
- bitLRotate
- bitRRotate
- bitLShift
- bitRShift
- bitArShift
- bitExtract
- bitReplace