DecodeString: Difference between revisions
		
		
		
		
		
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|  (Add new zlib decoding feature) | Fernando187 (talk | contribs)  m (→Example) | ||
| Line 46: | Line 46: | ||
| ==Example==   | ==Example==   | ||
| <section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
| Adds an ''/decode'' command in which you can provide an algorithm, key and data to decode. | |||
| <syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| addCommandHandler("decode",   | addCommandHandler("decode",   | ||
Revision as of 10:06, 19 May 2025
This function decodes an encoded string using the specified algorithm. The counterpart of this function is encodeString.
Syntax
string decodeString ( string algorithm, string input, [table options, function callback] )
Required Arguments
- algorithm: The algorithm to use.
- input: The input to decode.
- options: A table with options and other necessary data for the algorithm, as detailed below.
Options for each algorithm
- tea (Tiny Encryption Algorithm)
- key: a key to decode the input with.
 
- aes128 (Advanced Encryption Standard in CTR mode)
- key: a key to decode the input with.
- iv: the initialization vector that was generated by encodeString for this combination of data and encryption algorithm.
 
- rsa (Rivest-Shamir-Adleman in OAEP with SHA-1 mode)
- key: a private key to decode the input.
 
Optional Arguments
- callback: providing a callback will run this function asynchronously, the arguments to the callback are the same as the returned values below.
Returns
Returns the decoded string if successful, false otherwise. If a callback was provided, the decoded string is argument to the callback.
Example
Click to collapse [-]
ServerAdds an /decode command in which you can provide an algorithm, key and data to decode.
addCommandHandler("decode", 
    function(player, _, algorithm, key, ...)
        if algorithm and key then
            local text = table.concat({...}, " ")
            if type(text) == "string" and text ~= "" then
                local decoded = decodeString(algorithm, text, { key = key })
                if decoded then
                    outputChatBox("The result of " .. algorithm .. " decoding is: " .. decoded, player)
                else
                    outputChatBox("Failed to decode. Make sure that all arguments are valid.", player, 255, 0, 0)
                end
            else
                outputChatBox("Please specify text in the command.", player, 255, 0, 0)
            end
        else
            outputChatBox("Invalid algorithm and/or key.", player, 255, 0, 0)
        end
    end
)
See Also
- addDebugHook
- debugSleep
- decodeString
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- getFPSLimit
- getUserdataType
- getVersion
- gettok
- isTransferBoxVisible
- setTransferBoxVisible
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isTimer
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- removeDebugHook
- resetTimer
- setDevelopmentMode
- setFPSLimit
- setTimer
- ref
- deref
- sha256
- split
- teaDecode
- teaEncode
- toJSON
- tocolor
- getProcessMemoryStats
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub
- bitAnd
- bitNot
- bitOr
- bitXor
- bitTest
- bitLRotate
- bitRRotate
- bitLShift
- bitRShift
- bitArShift
- bitExtract
- bitReplace