FixVehicle: Difference between revisions

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__NOTOC__
{{Server client function}}
{{Server client function}}
__NOTOC__
This function will set a [[vehicle]]'s health to full and fix its damage model. If you wish to only change the vehicle's health, without affecting its damage model, use [[setElementHealth]].
This function will set a [[vehicle]]'s health to full and fix its damage model. If you wish to only change the vehicle's health, without affecting its damage model, use [[setElementHealth]].


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bool fixVehicle ( vehicle theVehicle )             
bool fixVehicle ( vehicle theVehicle )             
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[vehicle]]:fix}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle you wish to fix
*'''theVehicle:''' the vehicle you wish to fix


===Returns===
===Returns===

Revision as of 15:50, 13 October 2014

This function will set a vehicle's health to full and fix its damage model. If you wish to only change the vehicle's health, without affecting its damage model, use setElementHealth.

Syntax

bool fixVehicle ( vehicle theVehicle )             

OOP Syntax Help! I don't understand this!

Method: vehicle:fix(...)


Required Arguments

  • theVehicle: the vehicle you wish to fix

Returns

Returns true if the vehicle was fixed, false if theVehicle is invalid.

Example

This example fixes all the vehicles that exist in the map.

-- Retrieve a table containing all the vehicles that exist
vehicles = getElementsByType ( "vehicle" )
-- Loop through the list, storing the vehicle from the table in the variable vehicleValue
for vehicleKey, vehicleValue in ipairs(vehicles) do
	-- fix the vehicle
	fixVehicle ( vehicleValue )
end

See Also