GetDeadPlayers: Difference between revisions
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__NOTOC__ | |||
{{Server function}} | {{Server function}} | ||
This function returns a table of all currently dead players on the server. | This function returns a table of all currently dead players on the server. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getDeadPlayers() | table getDeadPlayers() | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Player]].getAllDead||}} | |||
===Returns=== | ===Returns=== | ||
Returns a table of all the dead players. | Returns a table of all the dead players. | ||
Line 22: | Line 22: | ||
-- add their name to the list | -- add their name to the list | ||
if ( deadPlayersList == "none" ) then | if ( deadPlayersList == "none" ) then | ||
deadPlayersList = | deadPlayersList = getPlayerName ( playerValue ) | ||
else | else | ||
deadPlayersList = deadPlayersList .. ", " .. | deadPlayersList = deadPlayersList .. ", " .. getPlayerName ( playerValue ) | ||
end | end | ||
end | end | ||
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==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions|server}} | ||
[[ru:getDeadPlayers]] |
Latest revision as of 22:40, 6 September 2024
This function returns a table of all currently dead players on the server.
Syntax
table getDeadPlayers()
OOP Syntax Help! I don't understand this!
- Method: Player.getAllDead(...)
Returns
Returns a table of all the dead players.
Example
This example prints the list of dead players to the chat box.
-- Print a list of all the dead players deadPlayers = getDeadPlayers () if ( deadPlayers ) then -- if we got the table deadPlayersList = "none" -- Loop through the table for playerKey, playerValue in deadPlayers do -- add their name to the list if ( deadPlayersList == "none" ) then deadPlayersList = getPlayerName ( playerValue ) else deadPlayersList = deadPlayersList .. ", " .. getPlayerName ( playerValue ) end end outputChatBox ( "Dead Players: " .. deadPlayersList ) end
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
- Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState