GetDistanceBetweenPoints2D: Difference between revisions
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vehicle2x, vehicle2y, vehicle2z = getElementPosition ( vehicle2 ) | vehicle2x, vehicle2y, vehicle2z = getElementPosition ( vehicle2 ) | ||
outputChatBox ( "The map distance between vehicle1 and vehicle2 is ", getDistanceBetweenPoints2D ( vehicle1x, vehicle1y, vehicle2x, vehicle2y ) ) | outputChatBox ( "The map distance between vehicle1 and vehicle2 is ", getDistanceBetweenPoints2D ( vehicle1x, vehicle1y, vehicle2x, vehicle2y ) ) | ||
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</section> | |||
<section name="Server and client" class="both" show="true"> | |||
This example shows the maths behind getting the distance between points and is also more efficient if your script is calling this function extremely often. | |||
<syntaxhighlight lang="lua"> | |||
math.sqrt((p2x - p1x) * (p2x - p1x) + (p2y - p1y) * (p2y - p1y)) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 17:27, 5 November 2018
This template is no longer in use as it results in poor readability.
This function returns the distance between two 2 dimensional points using the pythagorean theorem.
Syntax
float getDistanceBetweenPoints2D ( float x1, float y1, float x2, float y2 )
Required Arguments
- x1: The X position of the first point
- y1: The Y position of the first point
- x2: The X position of the second point
- y2: The Y position of the second point
Returns
Returns a float containing the 2D distance between the two points. Returns false if invalid parameters are passed.
Example
Click to collapse [-]
Server and clientThis example gets the distance between two vehicles, stored in variables vehicle1 and vehicle2.
vehicle1x, vehicle1y, vehicle1z = getElementPosition ( vehicle1 ) vehicle2x, vehicle2y, vehicle2z = getElementPosition ( vehicle2 ) outputChatBox ( "The map distance between vehicle1 and vehicle2 is ", getDistanceBetweenPoints2D ( vehicle1x, vehicle1y, vehicle2x, vehicle2y ) )
Click to collapse [-]
Server and clientThis example shows the maths behind getting the distance between points and is also more efficient if your script is calling this function extremely often.
math.sqrt((p2x - p1x) * (p2x - p1x) + (p2y - p1y) * (p2y - p1y))
See Also
- addDebugHook
- base64Decode
- base64Encode
- debugSleep
- decodeString
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- getFPSLimit
- getUserdataType
- getVersion
- gettok
- isTransferBoxVisible
- setTransferBoxVisible
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isTimer
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- removeDebugHook
- resetTimer
- setDevelopmentMode
- setFPSLimit
- setTimer
- ref
- deref
- sha256
- split
- teaDecode
- teaEncode
- toJSON
- tocolor
- getProcessMemoryStats
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub
- bitAnd
- bitNot
- bitOr
- bitXor
- bitTest
- bitLRotate
- bitRRotate
- bitLShift
- bitRShift
- bitArShift
- bitExtract
- bitReplace