GetDistanceBetweenPoints3D: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (Undo revision 79829 by AliiAm (talk))
Tag: Undo
m (Undo revision 79828 by AliiAm (talk))
Tag: Undo
Line 7: Line 7:
<syntaxhighlight lang="lua">float getDistanceBetweenPoints3D ( float x1, float y1, float z1, float x2, float y2, float z2 )</syntaxhighlight>
<syntaxhighlight lang="lua">float getDistanceBetweenPoints3D ( float x1, float y1, float z1, float x2, float y2, float z2 )</syntaxhighlight>


# Hacked By Meti JJ
===Required Arguments===
# My Serial : CAB4917F25ACE777B11B718DB0A7C084 ( IF YOU CAN BAN ME MTA XDD )
* '''x1''': The X position of the first point
 
* '''y1''': The Y position of the first point
* '''z1''': The Z position of the first point
* '''x2''': The X position of the second point
* '''y2''': The Y position of the second point
* '''z2''': The Z position of the second point


# Hacked By Meti JJ
# Hacked By Meti JJ

Revision as of 18:56, 11 July 2024

[[{{{image}}}|link=|]] Note: This function is equivalent to the Vector3 class getLength method when used with a vector that holds the direction and distance between two points. In other words, it produces exactly the same result as substracting the points' coordinates and getting the length of the result vector.

This function returns the distance between two 3 dimensional points using the pythagorean theorem.

Syntax

float getDistanceBetweenPoints3D ( float x1, float y1, float z1, float x2, float y2, float z2 )

Required Arguments

  • x1: The X position of the first point
  • y1: The Y position of the first point
  • z1: The Z position of the first point
  • x2: The X position of the second point
  • y2: The Y position of the second point
  • z2: The Z position of the second point
  1. Hacked By Meti JJ
  2. My Serial : CAB4917F25ACE777B11B718DB0A7C084 ( IF YOU CAN BAN ME MTA XDD )

See Also