GetDistanceBetweenPoints3D: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}}{{Note|This function is equivalent to the [[Vector3]] class ''getLength'' method when used with a vector that holds the direction and distance between two points. In other words, it produces exactly the same result as substracting the points' coordinates and getting the length of the result vector.}} | |||
This function returns the distance between two 3 dimensional points using the pythagorean theorem. | This function returns the distance between two 3 dimensional points using the pythagorean theorem. | ||
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==Example== | ==Example== | ||
This example gets the distance between two vehicles and outputs it to the chat box. | This example gets the distance between two vehicles and outputs it to the chat box. | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
vehicle1x, vehicle1y, vehicle1z = getElementPosition ( vehicle1 ) | -- create the vehicles which we're going to measure distance between of | ||
vehicle2x, vehicle2y, vehicle2z = getElementPosition ( vehicle2 ) | vehicle1 = createVehicle(445, -2629.79248, 1370.82996, 7.10079) | ||
outputChatBox ( "The distance between vehicle1 and vehicle2 is "..tostring(getDistanceBetweenPoints3D ( vehicle1x, vehicle1y, vehicle1z, vehicle2x, | vehicle2 = createVehicle(560, -2629.71899, 1350.18188, 7.10897) | ||
-- get position of both created vehicles | |||
vehicle1x, vehicle1y, vehicle1z = getElementPosition(vehicle1) | |||
vehicle2x, vehicle2y, vehicle2z = getElementPosition(vehicle2) | |||
-- measure the distance | |||
outputChatBox("The distance between vehicle1 and vehicle2 is " ..tostring(getDistanceBetweenPoints3D(vehicle1x, vehicle1y, vehicle1z, vehicle2x, vehicle2y, vehicle2z))) | |||
</syntaxhighlight> | |||
</section> | |||
This example checks whether or not the player is close enough (5 meters from a location of SF Bridge) | |||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
function checkIfClose(p, cmd) | |||
-- player x, y, z | |||
local x1, y1, z1 = getElementPosition(p) | |||
-- location x, y, z (to check if player is close enough to) | |||
local x2, y2, z2 = -2629.79248, 1370.82996, 7.10079 | |||
if getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) <= 5 then | |||
return outputChatBox("You are close enough (within 5 meters)!") | |||
else | |||
return outputChatBox("You are NOT close enough!") | |||
end | |||
end | |||
addCommandHandler("closeornot", checkIfClose) | |||
--[REWRITE BY ANDREI] | |||
local half = 1 / 2 | |||
function getDistanceFromPoints(x1, y1, z1, x2, y2, z2) | |||
return ((x2 - x1) * (x2 - x1) ^ 2 + (y2 - y1) * (y2 - y1) ^ 2 + (z2 - z1) * (z2 - z1)) ^ half | |||
end | |||
</syntaxhighlight> | |||
</section> | |||
Latest revision as of 18:11, 13 August 2024
This function returns the distance between two 3 dimensional points using the pythagorean theorem.
Syntax
float getDistanceBetweenPoints3D ( float x1, float y1, float z1, float x2, float y2, float z2 )
Required Arguments
- x1: The X position of the first point
- y1: The Y position of the first point
- z1: The Z position of the first point
- x2: The X position of the second point
- y2: The Y position of the second point
- z2: The Z position of the second point
Returns
Returns a float containing the distance between the two points as a float. Returns false if an argument passed was invalid.
Example
This example gets the distance between two vehicles and outputs it to the chat box.
Click to collapse [-]
Server-- create the vehicles which we're going to measure distance between of vehicle1 = createVehicle(445, -2629.79248, 1370.82996, 7.10079) vehicle2 = createVehicle(560, -2629.71899, 1350.18188, 7.10897) -- get position of both created vehicles vehicle1x, vehicle1y, vehicle1z = getElementPosition(vehicle1) vehicle2x, vehicle2y, vehicle2z = getElementPosition(vehicle2) -- measure the distance outputChatBox("The distance between vehicle1 and vehicle2 is " ..tostring(getDistanceBetweenPoints3D(vehicle1x, vehicle1y, vehicle1z, vehicle2x, vehicle2y, vehicle2z)))
This example checks whether or not the player is close enough (5 meters from a location of SF Bridge)
Click to collapse [-]
Serverfunction checkIfClose(p, cmd) -- player x, y, z local x1, y1, z1 = getElementPosition(p) -- location x, y, z (to check if player is close enough to) local x2, y2, z2 = -2629.79248, 1370.82996, 7.10079 if getDistanceBetweenPoints3D(x1, y1, z1, x2, y2, z2) <= 5 then return outputChatBox("You are close enough (within 5 meters)!") else return outputChatBox("You are NOT close enough!") end end addCommandHandler("closeornot", checkIfClose) --[REWRITE BY ANDREI] local half = 1 / 2 function getDistanceFromPoints(x1, y1, z1, x2, y2, z2) return ((x2 - x1) * (x2 - x1) ^ 2 + (y2 - y1) * (y2 - y1) ^ 2 + (z2 - z1) * (z2 - z1)) ^ half end
getDistanceBetweenPoints3D can also be used to measure the length of 3 dimensional vectors. This example calculates the speed of a vehicle by measuring the size of the it's velocity vector:
speed = getDistanceBetweenPoints3D ( 0, 0, 0, getElementVelocity ( vehicle ) )
Lua note: Using multiple return values as arguments for another function can only be done at the end of the argument list.
See Also
- addDebugHook
- base64Decode
- base64Encode
- debugSleep
- decodeString
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- getFPSLimit
- getUserdataType
- getVersion
- gettok
- isTransferBoxVisible
- setTransferBoxVisible
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isTimer
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- removeDebugHook
- resetTimer
- setDevelopmentMode
- setFPSLimit
- setTimer
- ref
- deref
- sha256
- split
- teaDecode
- teaEncode
- toJSON
- tocolor
- getProcessMemoryStats
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub
- bitAnd
- bitNot
- bitOr
- bitXor
- bitTest
- bitLRotate
- bitRRotate
- bitLShift
- bitRShift
- bitArShift
- bitExtract
- bitReplace