GetElementPosition: Difference between revisions
Jump to navigation
Jump to search
m (→Example) |
(Improve example.) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Server client function}} | |||
__NOTOC__ | __NOTOC__ | ||
The getElementPosition function allows you to retrieve the position coordinates of an element. This can be any real world element, including: | |||
* [[Element/Player|Players]] | |||
* [[Element/Vehicle|Vehicles]] | |||
* [[Element/Object|Objects]] | |||
* [[Element/Pickup|Pickups]] | |||
* [[Element/Marker|Markers]] | |||
* [[Element/Collision shape|Collision shapes]] | |||
* [[Element/Blip|Blips]] | |||
* [[Element/Radar area|Radar areas]] | |||
==Syntax== | ==Syntax== | ||
Line 6: | Line 15: | ||
float, float, float getElementPosition ( element theElement ) | float, float, float getElementPosition ( element theElement ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[element]]:getPosition|position|setElementPosition}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theElement:''' The element | *'''theElement:''' The element which you'd like to retrieve the location of | ||
===Returns=== | ===Returns=== | ||
Returns three | Returns three ''float''s indicating the position of the element, ''x'', ''y'' and ''z'' respectively. | ||
==Example== | ==Example== | ||
This example | This example attaches a samsite on the player's vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | -- Create the elegy | ||
local myElegy = createVehicle(562, 1591.596680, -2495.323242, 18.098244) | |||
-- | -- Get the vehicle's position | ||
local x, y, z = getElementPosition(myElegy) | |||
-- Create the samsite | |||
local samsite = createObject(3267, x, y, z + 3) | |||
-- Attach the samsite to the elegy | |||
attachElementToElement(samsite, myElegy, 0, 0, 0) | |||
local x,y,z = getElementPosition( | |||
-- Create the samsite | |||
samsite = createObject ( 3267, x, y, z + 3 ) | |||
-- | |||
attachElementToElement ( samsite, | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} | ||
[[de:GetElementPosition]] |
Latest revision as of 15:52, 1 October 2021
The getElementPosition function allows you to retrieve the position coordinates of an element. This can be any real world element, including:
Syntax
float, float, float getElementPosition ( element theElement )
OOP Syntax Help! I don't understand this!
- Method: element:getPosition(...)
- Variable: .position
- Counterpart: setElementPosition
Required Arguments
- theElement: The element which you'd like to retrieve the location of
Returns
Returns three floats indicating the position of the element, x, y and z respectively.
Example
This example attaches a samsite on the player's vehicle.
-- Create the elegy local myElegy = createVehicle(562, 1591.596680, -2495.323242, 18.098244) -- Get the vehicle's position local x, y, z = getElementPosition(myElegy) -- Create the samsite local samsite = createObject(3267, x, y, z + 3) -- Attach the samsite to the elegy attachElementToElement(samsite, myElegy, 0, 0, 0)
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement