GetHeliBladeCollisionsEnabled: Difference between revisions
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==Example== | ==Example== | ||
<section name=" | <section name="Client" class="client" show="true"> | ||
This example | This example shows the blade collisions state | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onVehicleEnter ( | function onVehicleEnter ( seat, jacked ) | ||
--If the player entered a helicopter | --If the player entered a helicopter | ||
if ( getVehicleType ( source ) == "Helicopter" ) then | if ( getVehicleType ( source ) == "Helicopter" ) then | ||
local state = getHeliBladeCollisionsEnabled(source ) | |||
outputChatBox("Helicopter blades collisions are turned ".. (state and "on" or "off") ) | |||
end | end | ||
end | end | ||
addEventHandler ( " | addEventHandler ( "onClientVehicleEnter", localPlayer, onVehicleEnter ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 13:12, 13 September 2013
This function gets the state of the helicopter blades collisions on the specified vehicle.
Syntax
bool getHeliBladeCollisionsEnabled ( vehicle theVehicle )
Required Arguments
- theVehicle: The vehicle that will be checked.
Returns
Returns true if the collisions are enabled for specified vehicle, false if the collisions aren't enabled for the specified vehicle, if the vehicle is not a helicopter or if invalid arguments are specified.
Example
Click to collapse [-]
ClientThis example shows the blade collisions state
function onVehicleEnter ( seat, jacked ) --If the player entered a helicopter if ( getVehicleType ( source ) == "Helicopter" ) then local state = getHeliBladeCollisionsEnabled(source ) outputChatBox("Helicopter blades collisions are turned ".. (state and "on" or "off") ) end end addEventHandler ( "onClientVehicleEnter", localPlayer, onVehicleEnter )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates