GetPedAnalogControlState: Difference between revisions

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(Remove obsolete Requirements section)
 
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==Requirements==
{{Requirements|n/a|1.3.0-9.04185|}}


==See Also==
==See Also==

Latest revision as of 17:12, 7 November 2024

This function retrieves the analog control state of a ped, as set by setPedAnalogControlState.

Syntax

float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )

Required Arguments

  • thePed: The ped you wish to retrieve the control state of.
  • controlName: The control. See control names for a list of possible controls.

Optional Arguments

  • rawValue: A bool indicating if it should return the raw player input value (will always return script value for non-player peds).

Returns

Returns a float between 0 (full release) and 1 (full push) indicating the amount the control is pushed.

Example

This exmaple creating a ped can drive with command /drive

local ped = createPed(0, 0,0,3)
local vehicle = createVehicle(554,0,0,3)
warpPedIntoVehicle(ped, vehicle)

addCommandHandler("drive",function()
    isDriving = getPedAnalogControlState ( ped, "accelerate" ) -- get the analaog state of (accelerate)
    if isDriving==1 then -- checks if equals 1 that means is driving
        outputChatBox("Ped is driving stoping..")
        setPedAnalogControlState( ped, "accelerate", 0 ) -- set the analaog (accelerate) to 0 
    else 
        outputChatBox("Starting drive")
        setPedAnalogControlState( ped, "accelerate", 1 ) -- set the analaog (accelerate) to 1 
    end 
end)

See Also