GetPedAnalogControlState: Difference between revisions

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==Example==
==Example==
This exmaple creating a ped and vehicle, making the ped accelerate and driving
This exmaple creating a ped can drive with command '''drive'''
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local ped = createPed(0, 0,0,3)
local ped = createPed(0, 0,0,3)

Revision as of 01:29, 12 December 2023

This function retrieves the analog control state of a ped, as set by setPedAnalogControlState.

Syntax

float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )

Required Arguments

  • thePed: The ped you wish to retrieve the control state of.
  • controlName: The control. See control names for a list of possible controls.

Optional Arguments

  • rawValue: A bool indicating if it should return the raw player input value (will always return script value for non-player peds).

Returns

Returns a float between 0 (full release) and 1 (full push) indicating the amount the control is pushed.

Example

This exmaple creating a ped can drive with command drive

local ped = createPed(0, 0,0,3)
local vehicle = createVehicle(554,0,0,3)
warpPedIntoVehicle(ped, vehicle)

addCommandHandler("drive",function()
    isDriving = getPedAnalogControlState ( ped, "accelerate" ) -- get the analaog state of (accelerate)
    if isDriving==1 then -- checks if equals 1 that means is driving
        outputChatBox("Ped is driving stoping..")
        setPedAnalogControlState( ped, "accelerate", 0 ) -- set the analaog (accelerate) to 0 
    else 
        outputChatBox("Starting drive")
        setPedAnalogControlState( ped, "accelerate", 1 ) -- set the analaog (accelerate) to 1 
    end 
end)

Requirements

This template will be deleted.

See Also