GetPedAnalogControlState: Difference between revisions
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Zangomangu (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function retrieves the analog control state of a control for a ped, as set by setPedAnalogControlState. ==Syntax== <syntaxhighlight lang="lua">float getPed...") |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function retrieves the analog control state of a | This function retrieves the analog control state of a [[ped]], as set by [[setPedAnalogControlState]]. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">float getPedAnalogControlState ( ped thePed, string controlName )</syntaxhighlight> | <syntaxhighlight lang="lua">float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePed:''' The ped you wish to retrieve the control state of. | *'''thePed:''' The ped you wish to retrieve the control state of. | ||
*''' | *'''controlName:''' The control. See [[control names]] for a list of possible controls. | ||
===Optional Arguments=== | |||
{{New feature/item|3.0158|1.5.7|20383| | |||
*'''rawValue:''' A [[bool]] indicating if it should return the raw player input value (will always return script value for non-player peds). | |||
}} | |||
===Returns=== | ===Returns=== | ||
Returns a float between 0 ( full release ) and 1 ( full push ) indicating the amount the control is pushed. | Returns a [[float]] between 0 (full release) and 1 (full push) indicating the amount the control is pushed. | ||
==Example== | ==Example== | ||
This exmaple creating a ped can drive with command '''/drive''' | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | local ped = createPed(0, 0,0,3) | ||
local vehicle = createVehicle(554,0,0,3) | |||
warpPedIntoVehicle(ped, vehicle) | |||
addCommandHandler("drive",function() | |||
isDriving = getPedAnalogControlState ( ped, "accelerate" ) -- get the analaog state of (accelerate) | |||
if isDriving==1 then -- checks if equals 1 that means is driving | |||
outputChatBox("Ped is driving stoping..") | |||
setPedAnalogControlState( ped, "accelerate", 0 ) -- set the analaog (accelerate) to 0 | |||
else | |||
outputChatBox("Starting drive") | |||
setPedAnalogControlState( ped, "accelerate", 1 ) -- set the analaog (accelerate) to 1 | |||
end | |||
end) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Ped functions}} | {{Ped functions}} | ||
[[hu:getPedAnalogControlState]] |
Latest revision as of 17:12, 7 November 2024
This function retrieves the analog control state of a ped, as set by setPedAnalogControlState.
Syntax
float getPedAnalogControlState ( ped thePed, string controlName [, bool rawValue ] )
Required Arguments
- thePed: The ped you wish to retrieve the control state of.
- controlName: The control. See control names for a list of possible controls.
Optional Arguments
- rawValue: A bool indicating if it should return the raw player input value (will always return script value for non-player peds).
Returns
Returns a float between 0 (full release) and 1 (full push) indicating the amount the control is pushed.
Example
This exmaple creating a ped can drive with command /drive
local ped = createPed(0, 0,0,3) local vehicle = createVehicle(554,0,0,3) warpPedIntoVehicle(ped, vehicle) addCommandHandler("drive",function() isDriving = getPedAnalogControlState ( ped, "accelerate" ) -- get the analaog state of (accelerate) if isDriving==1 then -- checks if equals 1 that means is driving outputChatBox("Ped is driving stoping..") setPedAnalogControlState( ped, "accelerate", 0 ) -- set the analaog (accelerate) to 0 else outputChatBox("Starting drive") setPedAnalogControlState( ped, "accelerate", 1 ) -- set the analaog (accelerate) to 1 end end)
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle