GetPedArmor: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>
<syntaxhighlight lang="lua">float getPedArmor ( ped thePed )</syntaxhighlight>
{{OOP||[[ped]]:getArmor||setPedArmor}}
{{OOP||[[ped]]:getArmor|armor|setPedArmor}}


===Required Arguments===
===Required Arguments===
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function showArmor ( )
function showArmor ( )
local me = getLocalPlayer ( )
local armor = getPedArmor ( localPlayer )
local armor = getPedArmor ( me )
outputChatBox( "Your armor: " .. armor )
outputChatBox( "Your armor: " .. armor )
end
end
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==See Also==
==See Also==
{{Ped functions}}
{{Ped functions}}
[[hu:getPedArmor]]

Latest revision as of 16:33, 3 August 2020

This function returns the current armor of the specified ped.

Syntax

float getPedArmor ( ped thePed )

OOP Syntax Help! I don't understand this!

Method: ped:getArmor(...)
Variable: .armor
Counterpart: setPedArmor


Required Arguments

  • thePed: The ped whose armor you want to check

Returns

A float with the armor, false if an invalid ped was given.

Example

Click to collapse [-]
Client

This example defines a "showarmor" console command that shows the player that executes it how much armor he has.

function showArmor ( )
	local armor = getPedArmor ( localPlayer )
	outputChatBox( "Your armor: " .. armor )
end
addCommandHandler ( "showarmor", showArmor )

See Also