GetPedOccupiedVehicleSeat: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{ | {{New feature/item|3.0150|1.5|| | ||
This function is now available client side. | |||
}} | |||
This function gets the seat that a specific ped is sitting in in a vehicle. | This function gets the seat that a specific ped is sitting in in a vehicle. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">int getPedOccupiedVehicleSeat ( ped thePed )</syntaxhighlight> | <syntaxhighlight lang="lua">int getPedOccupiedVehicleSeat ( ped thePed )</syntaxhighlight> | ||
{{OOP|Prior to 1.5, the variable was .occupiedVehicleSeat|[[ped]]:getOccupiedVehicleSeat|vehicleSeat}} | {{OOP|{{New feature/item|3.0150|1.5||Prior to 1.5, the variable was .occupiedVehicleSeat}}|[[ped]]:getOccupiedVehicleSeat|vehicleSeat}} | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 00:42, 2 June 2015
This function is now available client side. This function gets the seat that a specific ped is sitting in in a vehicle.
Syntax
int getPedOccupiedVehicleSeat ( ped thePed )
OOP Syntax Help! I don't understand this!
- Note: Prior to 1.5, the variable was .occupiedVehicleSeat
- Method: ped:getOccupiedVehicleSeat(...)
- Variable: .vehicleSeat
Required Arguments
- thePed: The ped whose vehicle seat you're looking up.
Returns
Returns an integer containing the number of the seat that the ped is currently in, if any. Seat 0 represents the driver's seat, any higher represents a passenger seat. Returns false if the ped is on foot, or the ped doesn't exist.
Example
This example finds what seat a random player is sitting in and outputs it to the chat box.
thePed = getRandomPlayer() theVehicle = getPedOccupiedVehicle ( thePed ) if ( theVehicle ) then outputChatBox ( getPlayerName(thePed).." is in a vehicle in seat number " .. getPedOccupiedVehicleSeat ( thePed ) .. "." ) else outputChatBox ( getPlayerName(thePed).." is not in a vehicle." ) end
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle