GetPedWalkingStyle: Difference between revisions

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{{Ped walking styles}}
{{Ped walking styles}}


===Example===
==Example==
 
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">

Latest revision as of 15:01, 24 July 2018

Returns the walking style ID of a ped. This ID determines the set of animations that is used for walking, running etc.

Syntax

int getPedWalkingStyle ( ped thePed )

OOP Syntax Help! I don't understand this!

Method: ped:getWalkingStyle(...)
Variable: .walkingStyle
Counterpart: setPedWalkingStyle


Required Arguments

  • thePed: the ped whose walking style to retrieve.

Returns

Returns the walking style ID if successful, false otherwise. The possible walking styles are as follows:

MOVE_DEFAULT 0
MOVE_PLAYER 54
MOVE_PLAYER_FAT 55
MOVE_PLAYER_MUSCULAR 56
MOVE_ROCKET 57
MOVE_ROCKET_FAT 58
MOVE_ROCKET_MUSCULAR 59
MOVE_ARMED 60
MOVE_ARMED_FAT 61
MOVE_ARMED_MUSCULAR 62
MOVE_BASEBALLBAT 63
MOVE_BASEBALLBAT_FAT 64
MOVE_BASEBALLBAT_MUSCULAR 65
MOVE_CHAINSAW 66
MOVE_CHAINSAW_FAT 67
MOVE_CHAINSAW_MUSCULAR 68
MOVE_SNEAK 69
MOVE_JETPACK 70
MOVE_MAN 118
MOVE_SHUFFLE 119
MOVE_OLDMAN 120
MOVE_GANG1 121
MOVE_GANG2 122
MOVE_OLDFATMAN 123
MOVE_FATMAN 124
MOVE_JOGGER 125
MOVE_DRUNKMAN 126
MOVE_BLINDMAN 127
MOVE_SWAT 128
MOVE_WOMAN 129
MOVE_SHOPPING 130
MOVE_BUSYWOMAN 131
MOVE_SEXYWOMAN 132
MOVE_PRO 133
MOVE_OLDWOMAN 134
MOVE_FATWOMAN 135
MOVE_JOGWOMAN 136
MOVE_OLDFATWOMAN 137
MOVE_SKATE 138

Example

Click to collapse [-]
Client
addEventHandler("onClientResourceStart", resourceRoot, function()
    local style = getPedWalkingStyle(localPlayer)
    outputChatBox("Your walking style ID is " .. style)
end)

See Also