GetPedWeaponSlot: Difference between revisions
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{{OOP||[[ped]]:getWeaponSlot|weaponSlot}} | {{OOP||[[ped]]:getWeaponSlot|weaponSlot|setPedWeaponSlot}} | ||
===Required Arguments=== | ===Required Arguments=== |
Latest revision as of 17:37, 6 August 2016
This function gets a ped's selected weapon slot.
Syntax
int getPedWeaponSlot ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:getWeaponSlot(...)
- Variable: .weaponSlot
- Counterpart: setPedWeaponSlot
Required Arguments
- thePed: the ped to get the current weapon slot of.
Returns
Returns the selected weapon slot ID on success, false otherwise.
Weapon Slots
- 0: WEAPONSLOT_TYPE_UNARMED
- 1: WEAPONSLOT_TYPE_MELEE
- 2: WEAPONSLOT_TYPE_HANDGUN
- 3: WEAPONSLOT_TYPE_SHOTGUN
- 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
- 5: WEAPONSLOT_TYPE_RIFLE
- 6: WEAPONSLOT_TYPE_SNIPER
- 7: WEAPONSLOT_TYPE_HEAVY
- 8: WEAPONSLOT_TYPE_THROWN
- 9: WEAPONSLOT_TYPE_SPECIAL
- 10: WEAPONSLOT_TYPE_GIFT
- 11: WEAPONSLOT_TYPE_PARACHUTE
- 12: WEAPONSLOT_TYPE_DETONATOR
Example
Click to collapse [-]
Serverfunction doesPlayerHaveWeapon(source) local pedSlot = getPedWeaponSlot ( source ) if (pedSlot == 0) then outputChatBox("Your weapon is not in your hands ;)", source) end end addCommandHandler("weapon", doesPlayerHaveWeapon)
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle