GetPlayerNametagColor: Difference between revisions
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<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized --> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function tagInfoCommand ( player, commandName ) | function tagInfoCommand ( player, commandName ) | ||
--This function is activated by the text 'retrievetagcolor' in | --This function is activated by the text 'retrievetagcolor' in the console. | ||
local r, g, b = getPlayerNametagColor ( player ) | |||
local r, g, b = getPlayerNametagColor ( player ) | --store the RGB data about the player who activated the command handler into the local varibles r, g, b. | ||
--store the RGB data about the | outputChatBox ( "TAG COLOR = R:"..r.." G:"..g.." B:"..b ) | ||
--Display the RGB color mixutre in the chatbox | |||
outputChatBox ( "TAG COLOR = R:"..r.." G:"..g.." B:"..b ) | |||
--Display the RGB color mixutre in the chatbox | |||
end | end | ||
addCommandHandler ( "retrievetagcolor", tagInfoCommand ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 12:30, 27 July 2007
This will allow you to get the current color of a player's tag. These are stored in RGB, a color mixture of 3 colors. The valid values for RGB are 0-255.
Syntax
int int int getPlayerNametagColor ( player thePlayer )
Required Arguments
- thePlayer: The player whose name tag RGB color values you wish to retrieve.
Returns
Returns red, green and blue values if an existant target player was specified, values return false otherwise.
Example
This will tell the player what his tag color is. This color is made by an RGB color value mixture, which all range from 0-255.
function tagInfoCommand ( player, commandName ) --This function is activated by the text 'retrievetagcolor' in the console. local r, g, b = getPlayerNametagColor ( player ) --store the RGB data about the player who activated the command handler into the local varibles r, g, b. outputChatBox ( "TAG COLOR = R:"..r.." G:"..g.." B:"..b ) --Display the RGB color mixutre in the chatbox end addCommandHandler ( "retrievetagcolor", tagInfoCommand )
See Also
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerCount
- getPlayerIdleTime
- getPlayerIP
- getPlayerScriptDebugLevel
- getPlayerVersion
- getRandomPlayer
- isPlayerMuted
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerMuted
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerScreenShot
Shared
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState