GetPlayerScriptDebugLevel: Difference between revisions

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(Add client-sided variant of this function)
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__NOTOC__  
__NOTOC__  
{{Server function}}
{{Shared function}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
{{New feature/item|3.0158|1.5.7|19626|
{{New feature/item|3.0158|1.5.7|19626|
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==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getPlayerScriptDebugLevel( player thePlayer )
int getPlayerScriptDebugLevel( player thePlayer )
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<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns an ''int'' with the player debug script level, ''false'' if the player is invalid.
Returns an ''int'' with the player debug script level, ''false'' if the player is invalid.
</section>


<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
int getPlayerScriptDebugLevel()
</syntaxhighlight>
{{OOP||[[player]]:getScriptDebugLevel|debugLevel}}
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns an ''int'' with the local player's debug script level.
</section>
==Example==  
==Example==  
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<!-- Explain what the example is in a single sentance -->
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==Requirements==
==Requirements==
{{Requirements|1.5.7-9.19626|n/a|}}
{{Requirements|1.5.7-9.19626|1.6.0-9.22592|}}


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
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{{Player_functions}}
{{Player_functions}}

Revision as of 09:51, 30 June 2024

This will allow you to retrieve the player current debug script level.

Syntax

Click to collapse [-]
Server
int getPlayerScriptDebugLevel( player thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getScriptDebugLevel(...)
Variable: .scriptDebugLevel
Counterpart: setPlayerScriptDebugLevel


Required Arguments

  • thePlayer: The person whose debug script level you want

Returns

Returns an int with the player debug script level, false if the player is invalid.

Click to collapse [-]
Client
int getPlayerScriptDebugLevel()

OOP Syntax Help! I don't understand this!

Method: player:getScriptDebugLevel(...)
Variable: .debugLevel


Returns

Returns an int with the local player's debug script level.

Example

Displays a message in the chat what is the player's debug level.

function showdebug (player)
    local level = getPlayerScriptDebugLevel( player )
    outputChatBox( "Your Script Debug Level: " .. level )
end
addCommandHandler ( "showdebug", showdebug )

Requirements

Minimum server version 1.5.7-9.19626
Minimum client version 1.6.0-9.22592

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.5.7-9.19626" client="1.6.0-9.22592" />

See Also

Shared