GetVehicleColor: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function returns the color of the specified vehicle. A vehicle can have up to four colors. | This function returns the color of the specified vehicle. A vehicle can have up to four colors. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
int int int int getVehicleColor ( vehicle theVehicle ) | int, int, int, int, int, int, int, int, int, int, int, int getVehicleColor ( vehicle theVehicle, bool bRGB ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:getColor}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' | *'''theVehicle:''' The [[vehicle]] that you wish to get the color of. | ||
*'''bRGB :''' A boolean specifying whether to return RGB values. A setting of ''false'' will result in the function returning color ids instead. | |||
===Returns=== | ===Returns=== | ||
Returns 4 [[int|ints]] indicating the color of the vehicle. Returns ''false'' if the vehicle doesn't exist. | *Returns 12 [[int|ints]] (if bRGB is ''true'') indicating the red, green and blue components of each of the 4 vehicle colors. | ||
*Returns 4 [[int|ints]] (if bRGB is ''false'') indicating the color ids of each of the 4 vehicle colors. | |||
*Returns ''false'' if the vehicle doesn't exist. | |||
Valid color ids: | Valid color ids if bRGB is set to false: | ||
{{Vehicle_colors}} | {{Vehicle_colors}} | ||
<br> | |||
==Example== | ==Example== | ||
This | <section name="Server" class="server" show="true"> | ||
This will output the 4 colors of any car that the player enters. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | function playerEnterVehicle ( theVehicle, seat, jacked ) | ||
-- Get the colors of the car and store them to 4 seperate variables | |||
local color1, color2, color3, color4 = getVehicleColor ( theVehicle ) | |||
-- Output the four retrieved car colors into the chatbox | |||
outputChatBox ( "Car color 1: " .. color1 ) | |||
outputChatBox ( "Car color 2: " .. color2 ) | |||
outputChatBox ( "Car color 3: " .. color3 ) | |||
outputChatBox ( "Car color 4: " .. color4 ) | |||
end | |||
addEventHandler ( "onPlayerVehicleEnter", root, playerEnterVehicle ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} | ||
Latest revision as of 08:21, 4 November 2020
This function returns the color of the specified vehicle. A vehicle can have up to four colors.
Syntax
int, int, int, int, int, int, int, int, int, int, int, int getVehicleColor ( vehicle theVehicle, bool bRGB )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getColor(...)
Required Arguments
- theVehicle: The vehicle that you wish to get the color of.
- bRGB : A boolean specifying whether to return RGB values. A setting of false will result in the function returning color ids instead.
Returns
- Returns 12 ints (if bRGB is true) indicating the red, green and blue components of each of the 4 vehicle colors.
- Returns 4 ints (if bRGB is false) indicating the color ids of each of the 4 vehicle colors.
- Returns false if the vehicle doesn't exist.
Valid color ids if bRGB is set to false:
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 |
60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 |
80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 |
100 | 101 | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 |
120 | 121 | 122 | 123 | 124 | 125 | 126 |
Example
Click to collapse [-]
ServerThis will output the 4 colors of any car that the player enters.
function playerEnterVehicle ( theVehicle, seat, jacked ) -- Get the colors of the car and store them to 4 seperate variables local color1, color2, color3, color4 = getVehicleColor ( theVehicle ) -- Output the four retrieved car colors into the chatbox outputChatBox ( "Car color 1: " .. color1 ) outputChatBox ( "Car color 2: " .. color2 ) outputChatBox ( "Car color 3: " .. color3 ) outputChatBox ( "Car color 4: " .. color4 ) end addEventHandler ( "onPlayerVehicleEnter", root, playerEnterVehicle )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates