GetVehicleCompatibleUpgrades: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle you wish to retrieve the list of compatible upgrades.
*'''theVehicle:''' The [[vehicle]] you wish to retrieve the list of compatible upgrades of.


===Optional Arguments===  
===Optional Arguments===  
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" )
addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" )
function onPlayerEnterVehicle ( vehicle, seat, jacked )
function onPlayerEnterVehicle ( invehicle, seat, jacked )
   upgrades = getVehicleCompatibleUpgrades ( vehicle )
   upgrades = getVehicleCompatibleUpgrades ( invehicle )
   for upgradeKey, upgradeValue in upgrades do
   for upgradeKey, upgradeValue in upgrades do
     outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
     outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )

Revision as of 00:13, 24 March 2007

This function returns a table of all the compatible upgrades (or all for a specified slot, optionally) for a specifed vehicle.

Syntax

table getVehicleCompatibleUpgrades ( vehicle theVehicle, [int slot] )

Required Arguments

  • theVehicle: The vehicle you wish to retrieve the list of compatible upgrades of.

Optional Arguments

  • slot: The upgrade slot number for which you're getting the list (from 0 to 16). Compatible upgrades for all slots are listed if this is not specified.

Returns

Returns a table with all the compatible upgrades, or false if invalid arguments are passed.

Example

addEventHandler ( "onPlayerEnterVehicle", root, "onPlayerEnterVehicle" )
function onPlayerEnterVehicle ( invehicle, seat, jacked )
  upgrades = getVehicleCompatibleUpgrades ( invehicle )
  for upgradeKey, upgradeValue in upgrades do
    outputChatBox ( getVehicleUpgradeSlotName ( upgradeKey - 1 ) .. ": " .. upgradeValue )
  end
end

See Also