GetVehicleController: Difference between revisions

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__NOTOC__  
__NOTOC__  
This function is used to get the player in control of the specified vehicle.
{{Server client function}}
This function is used to get the player in control of the specified vehicle which includes somebody who is trying to enter the drivers seat.


==Syntax==  
==Syntax==  
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player getVehicleController ( vehicle theVehicle )             
player getVehicleController ( vehicle theVehicle )             
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[vehicle]]:getController|controller}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle you want to get the 'controller' of.
*'''theVehicle:''' the [[vehicle]] you want to get the 'controller' of.


===Returns===
===Returns===
Returns a player object, if there isn't a driver, it will search the 'trailer chain' for the front driver.
Returns a [[player]] object, if there isn't a driver, it will search the 'trailer chain' for the front driver, ''false'' otherwise.


==Example==  
==Example==  
This example does...
<section name="Server" class="server" show="true">
This example outputs a chatbox message when a vehicle gets a trailer attached.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler ( "onTrailerAttach", root, "onTrailerAttach" )
function scriptOnTrailerAttach ( towedBy )
function onTrailerAttach ( trailer )
   thePlayer = getVehicleController ( source ) -- get the controller of the towing vehicle
   thePlayer = getVehicleController ( source ) -- get the controller of the towing vehicle
   if ( thePlayer ) then
   if ( thePlayer ) then
     chat ( getClientName ( thePlayer ).. " attached a trailer" )
     outputChatBox ( getPlayerName ( thePlayer ).. " attached a trailer" )
   else
   else
     chat ( "trailer attached" )
     outputChatBox ( "trailer attached" )
   end
   end
end
end
addEventHandler ( "onTrailerAttach", root, scriptOnTrailerAttach )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Vehicle_functions}}
{{Vehicle_functions}}

Latest revision as of 09:09, 4 November 2020

This function is used to get the player in control of the specified vehicle which includes somebody who is trying to enter the drivers seat.

Syntax

player getVehicleController ( vehicle theVehicle )            

OOP Syntax Help! I don't understand this!

Method: vehicle:getController(...)
Variable: .controller


Required Arguments

  • theVehicle: the vehicle you want to get the 'controller' of.

Returns

Returns a player object, if there isn't a driver, it will search the 'trailer chain' for the front driver, false otherwise.

Example

Click to collapse [-]
Server

This example outputs a chatbox message when a vehicle gets a trailer attached.

function scriptOnTrailerAttach ( towedBy )
  thePlayer = getVehicleController ( source ) -- get the controller of the towing vehicle
  if ( thePlayer ) then
    outputChatBox ( getPlayerName ( thePlayer ).. " attached a trailer" )
  else
    outputChatBox ( "trailer attached" )
  end
end
addEventHandler ( "onTrailerAttach", root, scriptOnTrailerAttach )

See Also