GetVehicleController: Difference between revisions

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player getVehicleController ( vehicle theVehicle )             
player getVehicleController ( vehicle theVehicle )             
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[vehicle]]:getController}}
{{OOP||[[vehicle]]:getController|controller}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' the [[vehicle]] you want to get the 'controller' of.
*'''theVehicle:''' the [[vehicle]] you want to get the 'controller' of.

Revision as of 15:57, 13 October 2014

This function is used to get the player in control of the specified vehicle which includes somebody who is trying to enter the drivers seat.

Syntax

player getVehicleController ( vehicle theVehicle )            

OOP Syntax Help! I don't understand this!

Method: vehicle:getController(...)
Variable: .controller


Required Arguments

  • theVehicle: the vehicle you want to get the 'controller' of.

Returns

Returns a player object, if there isn't a driver, it will search the 'trailer chain' for the front driver, false otherwise.

Example

Click to collapse [-]
Server

This example outputs a chatbox message when a vehicle gets a trailer attached.

function scriptOnTrailerAttach ( towedBy )
  thePlayer = getVehicleController ( source ) -- get the controller of the towing vehicle
  if ( thePlayer ) then
    outputChatBox ( getPlayerName ( thePlayer ).. " attached a trailer" )
  else
    outputChatBox ( "trailer attached" )
  end
end
addEventHandler ( "onTrailerAttach", getRootElement(), scriptOnTrailerAttach )

See Also