GetVehicleDoorState: Difference between revisions
		
		
		
		
		
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|  (Made the argument and return sections clearer.) |  (Added an example.) | ||
| Line 26: | Line 26: | ||
| ==Example== | ==Example== | ||
| <syntaxhighlight lang="lua">local  | This example implements a doesVehicleHaveDoorOpen() function, that returns true if any of the doors on a vehicle are open. | ||
| local  | <syntaxhighlight lang="lua">function doesVehicleHaveDoorOpen(vehicle) | ||
| 	local isDoorAjar = false | |||
| 	for i=0,5 do | |||
| 		local doorState = getVehicleDoorState(vehicle, i) | |||
| 		if doorState == 1 or doorState == 3 or doorState == 4 then | |||
| 			isDoorAjar = true | |||
| 		end | |||
| 	end | |||
| 	return isDoorAjar | |||
| end</syntaxhighlight> | |||
| ==See Also== | ==See Also== | ||
| {{Vehicle functions}} | {{Vehicle functions}} | ||
Revision as of 04:01, 24 December 2011
This function returns the current state of the specifed door on the vehicle.
Syntax
int getVehicleDoorState ( vehicle theVehicle, int door )
Required Arguments
- theVehicle: The vehicle you want to get the door status of.
- door: A whole number representing which door to get the status of. Valid values are:
- 0: Hood
- 1: Trunk
- 2: Front left
- 3: Front right
- 4: Rear left
- 5: Rear right
 
Returns
If successful, one of the following integers will be returned:
- 0: Shut (Undamaged) (also returned if no such door exists on the vehicle)
- 1: Open (Undamaged)
- 2: Shut (Damaged)
- 3: Open (Damaged)
- 4: Fallen off
Example
This example implements a doesVehicleHaveDoorOpen() function, that returns true if any of the doors on a vehicle are open.
function doesVehicleHaveDoorOpen(vehicle) local isDoorAjar = false for i=0,5 do local doorState = getVehicleDoorState(vehicle, i) if doorState == 1 or doorState == 3 or doorState == 4 then isDoorAjar = true end end return isDoorAjar end
See Also
- addVehicleUpgrade
- addVehicleSirens
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- setVehicleNitroActivated
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- removeVehicleSirens
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates