GetVehicleHandling: Difference between revisions

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{{Server function}}  
__NOTOC__
__NOTOC__
{{Server client function}}
This function can get a vehicle's handling.<br>
This function returns a table of the current vehicle handling data.
 
''*'''Note:''' This function is still not implemented into the nightly, and currently only impelemented in the handling branch''


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
table getVehicleHandling(element theVehicle)  
mixed getVehicleHandling ( element theVehicle, [ string property ] )
</syntaxhighlight>  
</syntaxhighlight>
{{OOP||[[vehicle]]:getHandling|handling}}
===Required Arguments===
*'''theVehicle:''' the vehicle you wish to get the handling data of.


===Required Arguments===  
===Optional Arguments===
*'''theVehicle:''' The vehicle you wish to get the handling of
{{OptionalArg}}
{{New feature/item|3.0161|1.6.0|22649|
*'''property''' the property you want to get.}}


===Returns===
===Returns===
Returns a ''table'', ''false'' otherwise.
Returns a ''table'' containing all the handling data, ''false'' otherwise. If a property is specified, it returns the value of the specific property. Here's a list of valid table properties and what they return:
{{Handling Properties}}


==Example==  
==Example==
This example simplifies the use of getVehicleHandling
<section name="Server & Client" class="both" show="true">
This example creates a new function called getVehicleHandlingProperty, which simulates the previous syntax of this function.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
_getVehicleHandling = getVehicleHandling()
function getVehicleHandlingProperty ( element, property )
function getVehicleHandling(veh, prop)
    if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then -- Make sure there's a valid vehicle and a property string
        if veh then
        local handlingTable = getVehicleHandling ( element ) -- Get the handling as table and save as handlingTable
          if getElementType(veh) == "vehicle" then
        local value = handlingTable[property] -- Get the value from the table
      local handlingTable = _getVehicleHandling(veh)
       
              local value = handlingTable.prop
        if value then -- If there's a value (valid property)
              return value
            return value -- Return it
          end
         end
         end
    end
   
    return false -- Not an element, not a vehicle or no valid property string. Return failure
end
end
</syntaxhighlight>
</syntaxhighlight>
</section>


==See other vehicle functions==
==See other vehicle functions==
{{Vehicle functions}}
{{Vehicle functions}}

Latest revision as of 11:05, 31 July 2024

This function returns a table of the current vehicle handling data.

Syntax

mixed getVehicleHandling ( element theVehicle, [ string property ] )

OOP Syntax Help! I don't understand this!

Method: vehicle:getHandling(...)
Variable: .handling


Required Arguments

  • theVehicle: the vehicle you wish to get the handling data of.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

ADDED/UPDATED IN VERSION 1.6.0 r22649:
  • property the property you want to get.

Returns

Returns a table containing all the handling data, false otherwise. If a property is specified, it returns the value of the specific property. Here's a list of valid table properties and what they return:

http://web.archive.org/web/20140223160252/http://projectcerbera.com/gta/sa/tutorials/handling

Property Value Minimum value Maximum value Notes
mass Float 1.0 100000.0
turnMass Float 0.0 1000000.0
dragCoeff Float -200.0 200.0
centerOfMass Table = { [1]=posX, [2]=posY, [3]=posZ } (floats) -10.0 10.0 Get returns a table, set needs a table.
percentSubmerged Integer 1 99999
tractionMultiplier Float -100000.0 100000.0
tractionLoss Float 0.0 100.0
tractionBias Float 0.0 1.0
numberOfGears Integer 1 5
maxVelocity Float 0.1 200000.0
engineAcceleration Float 0.0 100000.0
engineInertia Float -1000.0 1000.0 Inertia of 0 can cause a LSOD. (Unable to divide by zero)
driveType String N/A N/A Use 'rwd', 'fwd' or 'awd'.
engineType String N/A N/A Use 'petrol', 'diesel' or 'electric'.
brakeDeceleration Float 0.1 100000.0
brakeBias Float 0.0 1.0
ABS Boolean true false Has no effect.
steeringLock Float 0.0 360.0
suspensionForceLevel Float 0.0 100.0
suspensionDamping Float 0.0 100.0
suspensionHighSpeedDamping Float 0.0 600.0
suspensionUpperLimit Float -50.0 50.0 Can't be equal to suspensionLowerLimit.
suspensionLowerLimit Float -50.0 50.0 Can't be equal to suspensionUpperLimit.
suspensionFrontRearBias Float 0.0 1.0 Hardcoded maximum is 3.0, but values above 1.0 have no effect.
suspensionAntiDiveMultiplier Float 0.0 30.0
seatOffsetDistance Float -20.0 20.0
collisionDamageMultiplier Float 0.0 10.0
monetary Integer 0 230195200 Get works, set is disabled.
modelFlags Hexadecimal/Decimal N/A N/A Property uses a decimal value, generated by a hexadecimal value. Either use 0x12345678 or tonumber ( "0x12345678" ). See projectcerbera for possible values.
handlingFlags Hexadecimal/Decimal N/A N/A Property uses a decimal value, generated by a hexadecimal value. Either use 0x12345678 or tonumber ( "0x12345678" ). See projectcerbera for possible values.
headLight String N/A N/A Get works, set is disabled. Available values: 'long', 'small', 'big', 'tall'.
tailLight String N/A N/A Get works, set is disabled. Available values: 'long', 'small', 'big', 'tall'.
animGroup Integer ?? ?? Get works, set is disabled due to people not knowing this property was vehicle-based and caused crashes.

Example

Click to collapse [-]
Server & Client

This example creates a new function called getVehicleHandlingProperty, which simulates the previous syntax of this function.

function getVehicleHandlingProperty ( element, property )
    if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then -- Make sure there's a valid vehicle and a property string
        local handlingTable = getVehicleHandling ( element ) -- Get the handling as table and save as handlingTable
        local value = handlingTable[property] -- Get the value from the table
        
        if value then -- If there's a value (valid property)
            return value -- Return it
        end
    end
    
    return false -- Not an element, not a vehicle or no valid property string. Return failure
end

See other vehicle functions