GetVehicleLandingGearDown: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 19: | Line 19: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function checkGear( thePlayer ) | function checkGear( thePlayer ) | ||
local theVehicle = | local theVehicle = getPedOccupiedVehicle( thePlayer ) --Get the players vehicle | ||
if ( | if ( getElementModel(theVehicle) == 520 and getVehicleLandingGearDown( theVehicle ) == false ) then --if the vehicle is a hydra, and the landing gear is up | ||
outputChatBox( "Pull up!", thePlayer ) --tell the player to pull up. | outputChatBox( "Pull up!", thePlayer ) --tell the player to pull up. | ||
end | end |
Revision as of 11:26, 6 December 2011
This function is used to check whether a vehicle's landing gear is down or not. Only planes can be used with this function.
Syntax
bool getVehicleLandingGearDown ( vehicle theVehicle )
Required Arguments
- theVehicle: The vehicle of which you wish to check the landing gear state.
Returns
Returns true if landing gear is down, false if the landing gear is up.
Returns nil if the vehicle has no landing gear, or is invalid.
Example
This function tells you to pull up the landing gear if you're in a Hydra with its landing gear down.
function checkGear( thePlayer ) local theVehicle = getPedOccupiedVehicle( thePlayer ) --Get the players vehicle if ( getElementModel(theVehicle) == 520 and getVehicleLandingGearDown( theVehicle ) == false ) then --if the vehicle is a hydra, and the landing gear is up outputChatBox( "Pull up!", thePlayer ) --tell the player to pull up. end end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates