GetVehicleLandingGearDown: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function checkGear( thePlayer )
function checkGear( thePlayer )
     local theVehicle = getPlayerOccupiedVehicle( thePlayer )    --Get the players vehicle
     local theVehicle = getPedOccupiedVehicle( thePlayer )    --Get the players vehicle
     if ( getVehicleID(theVehicle) == 520 and getVehicleLandingGearDown( theVehicle ) == false ) then    --if the vehicle is a hydra, and the landing gear is up
     if ( getElementModel(theVehicle) == 520 and getVehicleLandingGearDown( theVehicle ) == false ) then    --if the vehicle is a hydra, and the landing gear is up
         outputChatBox( "Pull up!", thePlayer )    --tell the player to pull up.
         outputChatBox( "Pull up!", thePlayer )    --tell the player to pull up.
     end
     end

Revision as of 11:26, 6 December 2011

This function is used to check whether a vehicle's landing gear is down or not. Only planes can be used with this function.

Syntax

bool getVehicleLandingGearDown ( vehicle theVehicle )

Required Arguments

  • theVehicle: The vehicle of which you wish to check the landing gear state.

Returns

Returns true if landing gear is down, false if the landing gear is up.
Returns nil if the vehicle has no landing gear, or is invalid.

Example

This function tells you to pull up the landing gear if you're in a Hydra with its landing gear down.

function checkGear( thePlayer )
    local theVehicle = getPedOccupiedVehicle( thePlayer )    --Get the players vehicle
    if ( getElementModel(theVehicle) == 520 and getVehicleLandingGearDown( theVehicle ) == false ) then    --if the vehicle is a hydra, and the landing gear is up
        outputChatBox( "Pull up!", thePlayer )    --tell the player to pull up.
    end
end

See Also