GetVehicleLandingGearDown: Difference between revisions
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bool getVehicleLandingGearDown ( vehicle theVehicle ) | bool getVehicleLandingGearDown ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]: | {{OOP||[[vehicle]]:getLandingGearDown|landingGearDown|setVehicleLandingGearDown}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' the [[vehicle]] of which you wish to check the landing gear state. | *'''theVehicle:''' the [[vehicle]] of which you wish to check the landing gear state. |
Latest revision as of 06:24, 17 June 2023
This function is used to check whether a vehicle's landing gear is down or not. Only planes can be used with this function.
Syntax
bool getVehicleLandingGearDown ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getLandingGearDown(...)
- Variable: .landingGearDown
- Counterpart: setVehicleLandingGearDown
Required Arguments
- theVehicle: the vehicle of which you wish to check the landing gear state.
Returns
Returns true if landing gear is down, false if the landing gear is up.
Returns nil if the vehicle has no landing gear, or is invalid.
Example
This function tells you to pull up the landing gear if you're in a Hydra with its landing gear down.
function checkGear( thePlayer ) local theVehicle = getPedOccupiedVehicle( thePlayer ) --Get the players vehicle if ( getElementModel(theVehicle) == 520 and getVehicleLandingGearDown( theVehicle ) == false ) then --if the vehicle is a hydra, and the landing gear is up outputChatBox( "Pull up!", thePlayer ) --tell the player to pull up. end end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates