GetVehicleName: Difference between revisions
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__NOTOC__ | |||
{{Server client function}} | {{Server client function}} | ||
This function returns a string containing the name of the vehicle | This function returns a string containing the name of the vehicle | ||
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string getVehicleName ( vehicle theVehicle ) | string getVehicleName ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:getName|name}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' | *'''theVehicle:''' the [[vehicle]] you want to get the name of. | ||
===Returns=== | ===Returns=== | ||
Line 25: | Line 25: | ||
end | end | ||
-- add the event handler to the event | -- add the event handler to the event | ||
addEventHandler ( "onPlayerVehicleEnter", | addEventHandler ( "onPlayerVehicleEnter", root, planeEnter ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Vehicle_functions}} | {{Vehicle_functions}} | ||
[[ru:getVehicleName]] |
Latest revision as of 08:23, 4 November 2020
This function returns a string containing the name of the vehicle
Syntax
string getVehicleName ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getName(...)
- Variable: .name
Required Arguments
- theVehicle: the vehicle you want to get the name of.
Returns
Returns a string containing the requested vehicle's name, or false if the vehicle passed to the function is invalid.
Example
This example checks whether a player enters an AT-400 or a Shamal. If they do, it announces it to the chat specifying what vehicle was stolen.
function planeEnter ( theVehicle, seat, jacked ) -- when someone enters a vehicle local id = getElementModel ( theVehicle ) -- get the model ID of the vehicle if id == 519 or id == 577 then -- if theVehicle is either Shamal or AT-400 local vehicleName = getVehicleName ( theVehicle ) -- get the name of theVehicle outputChatBox ( "Someone has stolen a " .. vehicleName .. "!" ) -- announce that someone has stolen the plane end end -- add the event handler to the event addEventHandler ( "onPlayerVehicleEnter", root, planeEnter )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates