GetVehicleOccupant: Difference between revisions
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__NOTOC__ | |||
{{Server client function}} | {{Server client function}} | ||
This function gets the player sitting/trying to enter the specified vehicle. | This function gets the player sitting/trying to enter the specified vehicle. | ||
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player getVehicleOccupant ( vehicle theVehicle, [ int seat=0 ] ) | player getVehicleOccupant ( vehicle theVehicle, [ int seat=0 ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:getOccupant}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' | *'''theVehicle:''' the [[vehicle]] of which you wish to retrieve the driver or a passenger. | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''seat:''' | *'''seat:''' the seat where the player is sitting (0 for driver, 1+ for passengers). | ||
===Returns=== | ===Returns=== |
Revision as of 16:08, 13 October 2014
This function gets the player sitting/trying to enter the specified vehicle.
Syntax
player getVehicleOccupant ( vehicle theVehicle, [ int seat=0 ] )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getOccupant(...)
Required Arguments
- theVehicle: the vehicle of which you wish to retrieve the driver or a passenger.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- seat: the seat where the player is sitting (0 for driver, 1+ for passengers).
Returns
Returns the player sitting in the vehicle, or false if the seat is unoccupied or doesn't exist.
Example
This example announces the driver of a certain vehicle whenever it is damaged:
function onStolenVehicleDamage ( loss ) local driver = getVehicleOccupant ( source ) -- get the player sitting in seat 0 if ( driver ) then -- if the driver exists, display a message outputChatBox ( getPlayerName ( driver ) .. " is wrecking the vehicle he stole!" ) end end addEventHandler ( "onVehicleDamage", stolenVehicle, onStolenVehicleDamage )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates