GetVehicleOccupants: Difference between revisions
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... if successful. Returns ''false'' in the case of failure. | ... if successful. Returns ''false'' in the case of failure. | ||
'''Note:''' Don't use an ipairs loop with the table returned by this function. It will skip the driver, as ipairs starts at 1 and the driver seat is ID 0. And if there's an empty seat, ipairs will stop looping. | '''Note:''' Don't use an ipairs loop with the table returned by this function. It will skip the driver, as ipairs starts at 1 and the driver seat is ID 0. And if there's an empty seat, ipairs will stop looping. You should use a pairs loop instead. | ||
==Example== | ==Example== | ||
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<syntaxhighlight lang="lua">function outputOccupants(player) | <syntaxhighlight lang="lua">function outputOccupants(player) | ||
if isPedInVehicle(player) then -- If he is actually in a vehicle... | if isPedInVehicle(player) then -- If he is actually in a vehicle... | ||
local veh = getPedOccupiedVehicle(player) -- Get the vehicle the player is in | |||
local occupants = getVehicleOccupants(veh) -- Get all vehicle occupants | local occupants = getVehicleOccupants(veh) -- Get all vehicle occupants | ||
outputConsole("------------------------------------",player) -- Print a seprerator for easier reading | outputConsole("------------------------------------",player) -- Print a seprerator for easier reading | ||
for seat | for seat, occupant in pairs(occupants) do -- Loop through the array | ||
if getElementType(occupant)=="player" then -- If the seat is occupied by a player... | |||
if | |||
occupant = getPlayerName(occupant) -- ... get his/her name | occupant = getPlayerName(occupant) -- ... get his/her name | ||
elseif | elseif getElementType(occupant)=="ped" then -- If the seat is occupied by a ped... | ||
occupant = "<ped>" -- ... clear up there's a ped in the seat | occupant = "<ped>" -- ... clear up there's a ped in the seat | ||
end | end | ||
Revision as of 13:40, 30 December 2012
This function gets all players sitting in the specified vehicle.
Syntax
table getVehicleOccupants ( vehicle theVehicle )
Required Arguments
- theVehicle: The vehicle of which you wish to retrieve the occupants.
Returns
Returns a table with contents...
table[seat] = occupant
... if successful. Returns false in the case of failure.
Note: Don't use an ipairs loop with the table returned by this function. It will skip the driver, as ipairs starts at 1 and the driver seat is ID 0. And if there's an empty seat, ipairs will stop looping. You should use a pairs loop instead.
Example
This example prints all vehicle occupants into the F8 console if "/occupants" is typed:
function outputOccupants(player) if isPedInVehicle(player) then -- If he is actually in a vehicle... local veh = getPedOccupiedVehicle(player) -- Get the vehicle the player is in local occupants = getVehicleOccupants(veh) -- Get all vehicle occupants outputConsole("------------------------------------",player) -- Print a seprerator for easier reading for seat, occupant in pairs(occupants) do -- Loop through the array if getElementType(occupant)=="player" then -- If the seat is occupied by a player... occupant = getPlayerName(occupant) -- ... get his/her name elseif getElementType(occupant)=="ped" then -- If the seat is occupied by a ped... occupant = "<ped>" -- ... clear up there's a ped in the seat end outputConsole("Seat "..seat..": "..occupant,player) -- Print who's in the seat end outputConsole("------------------------------------",player) -- Print another seprerator end end addCommandHandler("occupants",outputOccupants) -- Add a command "/occupants" which triggers outputOccupants
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates