GetVehiclePlateText: Difference between revisions
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__NOTOC__ | |||
{{Server client function}} | {{Server client function}} | ||
This function is used to retrieve the text on the number plate of a specified vehicle. | This function is used to retrieve the text on the number plate of a specified vehicle. | ||
Line 7: | Line 6: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
string getVehiclePlateText ( vehicle theVehicle ) | string getVehiclePlateText ( vehicle theVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:getPlateText|plateText|setVehiclePlateText}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' | *'''theVehicle:''' the [[vehicle]] that you wish to retrieve the plate text from. | ||
===Returns=== | ===Returns=== | ||
Returns a ''string'' that | Returns a ''string'' that corresponds to the plate on the text, ''false'' if a bad argument was passed or if it is not a vehicle. Every vehicle (including planes, boats, etc.) has a numberplate, even if it's not visible. | ||
==Example== | ==Example== | ||
<section name=" | <section name="Client" class="client" show="true"> | ||
This example outputs the text on the license plate of the vehicle the player is driving to the chatbox. | This example outputs the text on the license plate of the vehicle the player is driving to the chatbox. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function outputLicensePlate ( command ) | ||
if isPedInVehicle(localPlayer) then --let's check if they're in a vehicle | |||
-- if they are in a vehicle | |||
local vehicle = getPedOccupiedVehicle ( localPlayer ) --let's get the vehicle | |||
local plateText = getVehiclePlateText ( vehicle ) --get the license plate text | |||
if plateText then -- if there was a license plate, | |||
outputChatBox ( "Your license plate is: " .. plateText )-- output it to the chatbox | |||
else | |||
outputChatBox ( "Your vehicle has no license plate." ) | |||
end | |||
else | |||
outputChatBox ( "You're not in a vehicle." ) | |||
end | |||
end | end | ||
addCommandHandler( "plate", | -- add our function as a handler to the "plate" command | ||
addCommandHandler( "plate", outputLicensePlate ) | |||
</syntaxhighlight> | |||
</section> | </section> | ||
==See Also== | ==See Also== | ||
{{Vehicle functions}} | {{Vehicle functions}} |
Latest revision as of 20:33, 13 October 2014
This function is used to retrieve the text on the number plate of a specified vehicle.
Syntax
string getVehiclePlateText ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getPlateText(...)
- Variable: .plateText
- Counterpart: setVehiclePlateText
Required Arguments
- theVehicle: the vehicle that you wish to retrieve the plate text from.
Returns
Returns a string that corresponds to the plate on the text, false if a bad argument was passed or if it is not a vehicle. Every vehicle (including planes, boats, etc.) has a numberplate, even if it's not visible.
Example
Click to collapse [-]
ClientThis example outputs the text on the license plate of the vehicle the player is driving to the chatbox.
function outputLicensePlate ( command ) if isPedInVehicle(localPlayer) then --let's check if they're in a vehicle -- if they are in a vehicle local vehicle = getPedOccupiedVehicle ( localPlayer ) --let's get the vehicle local plateText = getVehiclePlateText ( vehicle ) --get the license plate text if plateText then -- if there was a license plate, outputChatBox ( "Your license plate is: " .. plateText )-- output it to the chatbox else outputChatBox ( "Your vehicle has no license plate." ) end else outputChatBox ( "You're not in a vehicle." ) end end -- add our function as a handler to the "plate" command addCommandHandler( "plate", outputLicensePlate )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates