GetVehicleRespawnPosition: Difference between revisions
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(Replace with the new native function) |
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==Example== | ==Example== | ||
This example outputs the player's current vehicle respawn position. | |||
<syntaxhighlight lang="lua"> | |||
function getRespawnPosition(plr) | |||
if (not plr) then | |||
return false | |||
end | |||
local veh = getPedOccupiedVehicle(plr) | |||
if (not veh) then | |||
return false | |||
end | |||
local x, y, z = getVehicleRespawnPosition(veh) | |||
return x, y, z | |||
end | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Vehicle_functions}} | {{Vehicle_functions}} |
Revision as of 12:09, 14 December 2020
This function retrieves the respawn coordinates of a vehicle.
Syntax
float, float, float getVehicleRespawnPosition ( element theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getRespawnPosition(...)
- Variable: .respawnPosition
- Counterpart: setVehicleRespawnPosition
Required Arguments
- theVehicle: The vehicle which you'd like to retrieve the respawn coordinates of.
Returns
Returns three floats indicating the respawn coordinates of the vehicle, x, y and z respectively.
Example
This example outputs the player's current vehicle respawn position.
function getRespawnPosition(plr) if (not plr) then return false end local veh = getPedOccupiedVehicle(plr) if (not veh) then return false end local x, y, z = getVehicleRespawnPosition(veh) return x, y, z end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates